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LuaCsForBarotraumaEP
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00653c5aa40edc4c8b3d70c7b9f42cec2022dd58
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
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Holdable
T
History
Alex Noir
00653c5aa4
Renames "OnSecondaryUse" to "OnAim" for more sense
...
adds new "OnHudUse" to separate normal and self use
2017-12-10 13:39:00 +03:00
..
Holdable.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
MeleeWeapon.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Pickable.cs
Item pickup sounds are only played when the controlled character picks up an item
2017-12-01 22:11:14 +02:00
Propulsion.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
RangedWeapon.cs
Added Karma, harming players reduces it
2017-12-03 21:51:12 -03:00
RepairTool.cs
Removed collision from wall gaps
2017-12-06 13:33:54 -03:00
Throwable.cs
Renames "OnSecondaryUse" to "OnAim" for more sense
2017-12-10 13:39:00 +03:00