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LuaCsForBarotraumaEP
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00586d26ceea934bbc6f4e1755c5fb254e2d1680
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
T
History
Joonas Rikkonen
d98c245183
(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
2019-04-25 17:46:26 +03:00
..
AI
(090be439c) Fix the bots not reacting to enemy attacks.
2019-04-25 17:46:08 +03:00
Animation
(4ffec29f1) More reliable monster footstep sounds: instead of relying on the feet to hit the floor with enough force to trigger an impact sound, play the sounds manually at appropriate times in the walking cycle
2019-04-24 11:50:24 +03:00
Health
(241123ab2) Some checks to prevent crashing if a limb has an invalid health index
2019-04-18 12:04:24 +03:00
Jobs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AICharacter.cs
(bb287fabc) Decreased simple physics distance, sonar now displays characters that are in simple physics mode
2019-04-11 18:28:38 +03:00
AIChatMessage.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Attack.cs
(7e211a3c4) Fixed crashing if an attack xml includes afflictions that cannot be found
2019-04-18 12:04:08 +03:00
CauseOfDeath.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Character.cs
(714944a46) - Item triggers can be used to define areas that cause the item to be highlighted, not just areas that the player has to be inside to interact with the item. - Triggers take item scale into account. - Added triggers around the integrated buttons in the new hatch/window variants (-> fixes hatches not being highlighted by putting the cursor on the button when there's a ladder next to the player).
2019-04-25 17:46:26 +03:00
CharacterInfo.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
CharacterNetworking.cs
(33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it.
2019-04-04 11:10:14 +03:00
Limb.cs
(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
2019-04-04 11:10:29 +03:00
NPCPersonalityTrait.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00