Files
2021-11-18 21:34:30 +09:00

82 lines
2.7 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
namespace Barotrauma
{
class Graph
{
private float[] values;
public Graph(int arraySize = 100)
{
values = new float[arraySize];
}
public float LargestValue()
{
float maxValue = 0.0f;
for (int i = 0; i < values.Length; i++)
{
if (values[i] > maxValue) maxValue = values[i];
}
return maxValue;
}
public float Average()
{
return values.Length == 0 ? 0.0f : values.Average();
}
public void Update(float newValue)
{
for (int i = values.Length - 1; i > 0; i--)
{
values[i] = values[i - 1];
}
values[0] = newValue;
}
public delegate void GraphDelegate(SpriteBatch spriteBatch, float value, int order, Vector2 position);
public void Draw(SpriteBatch spriteBatch, Rectangle rect, float? maxValue = null, float xOffset = 0, Color? color = null, GraphDelegate doForEachValue = null)
{
color ??= Color.White;
float graphMaxVal = 1.0f;
if (maxValue == null)
{
graphMaxVal = LargestValue();
}
else if (maxValue > 0.0f)
{
graphMaxVal = (float)maxValue;
}
GUI.DrawRectangle(spriteBatch, rect, Color.White);
if (values.Length == 0) { return; }
float lineWidth = rect.Width / (float)(values.Length - 2);
float yScale = rect.Height / graphMaxVal;
Vector2 prevPoint = new Vector2(rect.Right, rect.Bottom - (values[1] + (values[0] - values[1]) * xOffset) * yScale);
float currX = rect.Right - ((xOffset - 1.0f) * lineWidth);
for (int i = 1; i < values.Length - 1; i++)
{
float value = values[i];
currX -= lineWidth;
Vector2 newPoint = new Vector2(currX, rect.Bottom - value * yScale);
GUI.DrawLine(spriteBatch, prevPoint, newPoint - new Vector2(1.0f, 0), color.Value);
prevPoint = newPoint;
doForEachValue?.Invoke(spriteBatch, value, i, newPoint);
}
int lastIndex = values.Length - 1;
float lastValue = values[lastIndex];
Vector2 lastPoint = new Vector2(rect.X, rect.Bottom - (lastValue + (values[values.Length - 2] - lastValue) * xOffset) * yScale);
GUI.DrawLine(spriteBatch, prevPoint, lastPoint, color.Value);
doForEachValue?.Invoke(spriteBatch, lastValue, lastIndex, lastPoint);
}
}
}