18 Commits

Author SHA1 Message Date
Juan Pablo Arce
617d9ede88 Unstable v0.15.17.0 (Hex is out of town edition) 2021-12-03 13:31:10 -03:00
Juan Pablo Arce
dde6212577 v0.13.0.11 2021-04-22 13:11:21 -03:00
Markus Isberg
cb969c959f Unstable v0.1300.0.1 2021-03-05 17:00:56 +02:00
Regalis
3c09ebe02f (61d00a474) v0.9.7.1 2020-03-04 13:04:10 +01:00
Joonas Rikkonen
e367f900b8 (2a4bd39c2) Merge branch 'dev' into human-ai 2019-05-16 05:33:13 +03:00
Joonas Rikkonen
60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen
0817f8b3ef (ec2543ae9) Merge remote-tracking branch 'origin/x86-build' into dev 2019-05-06 11:30:17 +03:00
Joonas Rikkonen
931a6ea20b (8b6feb3c6) Don't generate xml documentation for the build output 2019-05-06 11:29:59 +03:00
Joonas Rikkonen
cffaef3c3c (4dba94638) Legacy save file support (= save files present in Data/Saves will still be usable) 2019-05-06 11:29:24 +03:00
Joonas Rikkonen
7b718673e8 (46e237b4f) Added x86 build configurations 2019-05-06 11:28:31 +03:00
Joonas Rikkonen
44001459c0 (ef6edf745) Fixed remote characters frequently getting stuck to the ragdoll state in multiplayer. Happened because the characters are forced to stay in ragdoll mode if they're moving more than 1 m/s, and if the character stops being ragdolled server-side and starts moving, the movement will prevent it from going back to normal state client-side. Now the client will simply determine the ragdoll state based on the ragdoll input from the server. 2019-05-06 11:24:37 +03:00
Joonas Rikkonen
2f0e7605c8 (b39fb8cf6) 32-bit freetype6.dll 2019-05-06 11:24:00 +03:00
Joonas Rikkonen
534422abd8 (a28b86781) fixed hull sprites 2019-05-06 11:23:43 +03:00
Joonas Rikkonen
d67eccb344 (46e237b4f) Added x86 build configurations 2019-05-06 11:23:26 +03:00
Joonas Rikkonen
044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
juanjp600
4997ebf20d [WIP] Overhauled project to make Linux build work out of the box
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00