Commit Graph

65 Commits

Author SHA1 Message Date
Regalis
cc4ada952f - File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis
7309201b11 File sharing fixes: canceling transfers, displaying transfers & progress server-side, invalid sub files aren't selected or sent 2016-02-27 00:25:13 +02:00
Regalis
9f8f4e290e Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer 2016-02-26 22:21:00 +02:00
Regalis
77d3d22810 Camera twitching fixes, fixed crashing when loading a sub with no hull, fixed server lobby player count only working for 0-15 players, progress on downloading subs from the server 2016-02-25 22:54:10 +02:00
Regalis11
6f51c6fb33 Extension method for reading/writing enums in netbuffers, (untested) classes for sending files 2016-02-24 15:45:45 +02:00
Regalis
308ae7a8b0 v0.3.3 2016-02-20 21:52:05 +02:00
Regalis
cd4e3a3d2a Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff 2016-02-18 21:09:10 +02:00
Regalis
08f1d05507 Fuel rods can't be turned back to uranium/incendium if they've already been used, fixed level generation breaking with smaller subs 2016-02-13 13:09:27 +02:00
Regalis
1506738ff7 Voting bugfixes 2016-02-12 23:41:28 +02:00
Regalis
c6f52cc68f Voting for round to end, level generation improvements 2016-02-12 19:39:24 +02:00
Regalis11
91a0033025 NetworkEvents can be sent using Lidgren's reliable delivery method 2016-01-31 18:09:24 +02:00
Regalis
92a162cbf5 Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes 2016-01-30 15:18:19 +02:00
Regalis
8cc12b6988 Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render, 2016-01-27 20:38:24 +02:00
Regalis
08daab9d87 - AI equips a diving suit before going out
- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis
eb20af622d Limb collisions can damage hull again, new UI for steering, sonar & reactor, fabricators can require more than one of each ingredient, timer for character imploding, AICharacter position syncing changes, watcher, commands can also be given to controlled character 2016-01-13 22:19:01 +02:00
Regalis
5513637fe5 Item.Container bugfix (affected at least railguns in MP), merged the "your crew has died" message box with shiftsummary, reliable reactor syncing, prevent artifacts dropping out of the level 2016-01-12 01:02:05 +02:00
Regalis
17f3ec7301 Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup 2016-01-10 17:10:22 +02:00
Regalis
addd9dea5c Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution 2016-01-09 17:02:51 +02:00
Regalis
03f569b161 Traitor probability selection instead of separate traitor mode, stopping water ambience on round end, lobby sync after client has verified connection, WIP shiftsummary in multiplayer, "cleanbuild" command in debugconsole 2016-01-07 23:25:42 +02:00
Regalis
48eabedb77 Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub 2016-01-06 20:17:41 +02:00
Regalis
8c032d8368 Lighting bugfixes, setting camera position to character on shift start 2015-12-26 22:35:28 +02:00
Regalis11
c7e7b3909f Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix 2015-12-23 00:10:02 +02:00
Regalis
af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis
04cfca0ede Multiplayer fixes 2015-12-12 16:23:01 +02:00
Regalis
c456fa3c90 Human AI with pathfinding and room hazard avoidance 2015-11-23 01:22:38 +02:00
Regalis
cddf4f1bde Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads 2015-11-20 17:12:33 +02:00
Regalis
9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis
24ed95cd68 Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll 2015-11-13 00:52:42 +02:00
Regalis
4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis
cd48d12be6 Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators 2015-11-08 22:20:29 +02:00
Regalis
9f9f0205e7 Sending multiple networkevents in one packet, removed limb updates from ImportantEntityUpdate 2015-11-04 00:12:53 +02:00
Regalis
bcc96cee97 Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling 2015-10-31 00:29:51 +02:00
Regalis
3335f87f64 Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate 2015-10-24 17:00:58 +03:00
Regalis
6736f1dd82 Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype 2015-10-23 19:28:21 +03:00
Regalis
b3462b24b4 Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix 2015-10-23 00:10:27 +03:00
Regalis
51e68f0949 Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost 2015-10-22 01:04:42 +03:00
Regalis
313d16d886 Changed entity ids from int to ushort, inventory sync bugfixes 2015-10-21 18:58:36 +03:00
Regalis
0233579e37 ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server 2015-10-21 01:39:00 +03:00
Regalis
daf1e2bfd8 ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer 2015-10-20 22:28:27 +03:00
Regalis
4cf3386aa5 ReliableMessage improvements & bugfixes 2015-10-20 20:45:47 +03:00
Regalis
5f07d4b0c9 "ReliableMessages", networkevents aren't sent if FillNetworkEvent fails 2015-10-19 22:49:38 +03:00
Regalis
0e5e86e363 v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks 2015-10-18 22:44:30 +03:00
Regalis
aa3882a815 Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole 2015-10-17 21:24:00 +03:00
Regalis
3c1a66078c v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds 2015-10-17 16:01:42 +03:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11
2bb5d41836 Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo 2015-10-14 22:10:37 +03:00
Regalis
4120cabd6e More descriptive error message if server ip/port is can't be resolved, updateinfobox automatic scroll 2015-10-08 22:55:33 +03:00
Regalis
709d4efde9 Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error 2015-10-08 21:48:04 +03:00
Regalis
db7128a475 Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK 2015-10-06 21:18:36 +03:00