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vlad.os/LuaCsForBarotraumaEP
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863 Commits 5 Branches 2 Tags
f3f875e641e7ea0e470456b81a1c60c7ad9adb7a
Commit Graph

8 Commits

Author SHA1 Message Date
Regalis 7f543c394a More background sprites again, sprite commonness can vary between different level types 2016-09-14 19:54:03 +03:00
Regalis eae854abbc More background sprites (+ some sprites swing slightly, sprites are less likely to be placed in unreachable places) 2016-09-13 21:23:37 +03:00
Regalis d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis c6df095a8b Narrow caves in levels, more background sprites 2016-04-10 10:57:38 +03:00
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis 2f08dcf3f9 Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running 2015-09-04 12:57:12 +03:00
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