Regalis
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14ee39e59a
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Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
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2016-02-01 22:21:26 +02:00 |
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Regalis
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92d396e6b2
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Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
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2015-12-28 13:21:24 +02:00 |
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Regalis
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948285f6ab
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Control settings, more server settings, selecting character face
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2015-10-28 19:07:17 +02:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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c8ee9e085f
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Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
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2015-09-27 15:46:55 +03:00 |
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Regalis
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9149408b36
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assigning jobs when a round starts, crew tab in multiplayer, repairtool particles light & sounds, attachable buttons, increased repairtool range & limbdamage, captain's uniform, wearable sprite bugfixes
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2015-08-03 23:25:22 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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