Regalis11
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230d1b6e78
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v1.5.7.0 (Summer Update)
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2024-06-18 16:50:02 +03:00 |
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Markus Isberg
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9470edead3
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Build 1.1.4.0
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2023-03-31 18:40:44 +03:00 |
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Markus Isberg
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54712b5dc9
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Build 0.20.4.0
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2022-11-11 17:57:23 +02:00 |
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Juan Pablo Arce
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1219615d64
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Unstable v0.19.1.0
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2022-08-19 13:59:08 -03:00 |
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Markus Isberg
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44ded0225a
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Unstable 0.17.5.0
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2022-03-30 01:20:59 +09:00 |
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Joonas Rikkonen
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b772654326
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Unstable v0.1100.0.4 (November 11th 2020)
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2020-11-06 20:12:15 +02:00 |
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Juan Pablo Arce
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0002ad2c50
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v0.10.5.1
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2020-09-22 11:31:56 -03:00 |
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Joonas Rikkonen
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80698b58b0
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(a00338777) v0.9.2.1
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2019-08-26 19:58:44 +03:00 |
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Joonas Rikkonen
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0f63da27b2
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(bf212a41f) v0.9.2.0 pre-release test version
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2019-07-27 21:06:07 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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0ca4a8db06
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(169dbd4fd) Increased submarine masses to make it less easy for characters to push them around.
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2019-04-01 14:26:29 +03:00 |
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Joonas Rikkonen
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7e67c20ccd
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(b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target.
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2019-04-01 14:26:01 +03:00 |
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Joonas Rikkonen
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5cc2806185
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(3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334
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2019-04-01 14:25:33 +03:00 |
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Joonas Rikkonen
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044fd3344b
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2f107db...5202af9
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2019-03-18 21:42:26 +02:00 |
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Joonas Rikkonen
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6c0679c297
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38f1ddb...178a853: v0.8.9.1, removed content folder
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2019-03-18 20:39:27 +02:00 |
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Joonas Rikkonen
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e586c4cb46
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Added Unban to admin permissions
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2018-12-10 15:55:52 +02:00 |
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Joonas Rikkonen
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ed37345317
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Added unban & unbanip commands (see #868)
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2018-12-10 14:40:29 +02:00 |
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Joonas Rikkonen
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0dca8bc940
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Clients can be given access to server logs. Closes #366
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2018-08-15 12:57:46 +03:00 |
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Joonas Rikkonen
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0204bc2c49
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Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted).
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2017-12-19 22:27:07 +02:00 |
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