Commit Graph

20 Commits

Author SHA1 Message Date
Regalis11 230d1b6e78 v1.5.7.0 (Summer Update) 2024-06-18 16:50:02 +03:00
Markus Isberg 9470edead3 Build 1.1.4.0 2023-03-31 18:40:44 +03:00
Markus Isberg 54712b5dc9 Build 0.20.4.0 2022-11-11 17:57:23 +02:00
Juan Pablo Arce 1219615d64 Unstable v0.19.1.0 2022-08-19 13:59:08 -03:00
Markus Isberg 44ded0225a Unstable 0.17.5.0 2022-03-30 01:20:59 +09:00
Joonas Rikkonen b772654326 Unstable v0.1100.0.4 (November 11th 2020) 2020-11-06 20:12:15 +02:00
Juan Pablo Arce 0002ad2c50 v0.10.5.1 2020-09-22 11:31:56 -03:00
Joonas Rikkonen 80698b58b0 (a00338777) v0.9.2.1 2019-08-26 19:58:44 +03:00
Joonas Rikkonen 0f63da27b2 (bf212a41f) v0.9.2.0 pre-release test version 2019-07-27 21:06:07 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 0ca4a8db06 (169dbd4fd) Increased submarine masses to make it less easy for characters to push them around. 2019-04-01 14:26:29 +03:00
Joonas Rikkonen 7e67c20ccd (b99c0ef39) Fix the enemies not selecting another attack if they cannot reach the target. 2019-04-01 14:26:01 +03:00
Joonas Rikkonen 5cc2806185 (3db48532f) Give joining players "None" permissions by default (so server hosts can automatically give players some permissions if they want to). Save client permissions using the name of the permission preset instead of listing all the permissions given by the preset. Partially implements #1334 2019-04-01 14:25:33 +03:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen e586c4cb46 Added Unban to admin permissions 2018-12-10 15:55:52 +02:00
Joonas Rikkonen ed37345317 Added unban & unbanip commands (see #868) 2018-12-10 14:40:29 +02:00
Joonas Rikkonen 0dca8bc940 Clients can be given access to server logs. Closes #366 2018-08-15 12:57:46 +03:00
Joonas Rikkonen 0204bc2c49 Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted). 2017-12-19 22:27:07 +02:00