Regalis
|
e3ebc28afb
|
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
|
2016-01-15 17:10:21 +02:00 |
|
Regalis
|
0fc085c86d
|
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
|
2016-01-14 21:06:08 +02:00 |
|
Regalis
|
64e62545a5
|
AI using ladders
|
2016-01-11 21:31:33 +02:00 |
|
Regalis
|
e102154f5f
|
IndoorsSteering works outside now
|
2016-01-06 22:50:55 +02:00 |
|
Regalis
|
48eabedb77
|
Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
|
2016-01-06 20:17:41 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
|
2015-12-17 18:26:40 +02:00 |
|
Regalis
|
5bcdfa2b56
|
AI combat, misc AI improvements, characters can't get stuck inside doors
|
2015-12-03 18:34:35 +02:00 |
|
Regalis
|
11857f894b
|
AI operating reactors & railguns, misc AI improvements
|
2015-11-30 19:06:27 +02:00 |
|
Regalis
|
c9cc94f701
|
Crew commands
|
2015-11-26 23:04:02 +02:00 |
|
Regalis
|
4b5126675c
|
Human AI improvements, minor UI tweaking
|
2015-11-25 16:04:51 +02:00 |
|
Regalis
|
c456fa3c90
|
Human AI with pathfinding and room hazard avoidance
|
2015-11-23 01:22:38 +02:00 |
|