Joonas Rikkonen
7c8f19ee14
(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-27 20:56:29 +02:00
Joonas Rikkonen
86d1102f56
(88961a6ea) Fix wrong spelling: Blatter -> Bladder.
2019-03-27 20:56:01 +02:00
Joonas Rikkonen
81833e7920
(65cb56d24) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-27 20:54:53 +02:00
Joonas Rikkonen
6ca760ceda
(93f4e5d57) Allow repair tools to hit structures even if the barrel is inside the structure. Possibly closes #1306
2019-03-27 20:54:40 +02:00
Joonas Rikkonen
ac60c9477e
(d8c40ca6c) Merge branch 'dev' into tutorial-rework
2019-03-27 20:54:27 +02:00
Joonas Rikkonen
4cb3469c4f
(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
2019-03-27 20:54:00 +02:00
Joonas Rikkonen
b66bdb6da4
(a7d754a40) Fixed: ContextualTutorial not resetting properly when quitting a single player campaign session and starting a new game after. Added: Forced on for contextual tutorial when the selected sub is 'PAX'
2019-03-27 20:52:16 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
dcb6de32c0
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
Joonas Rikkonen
fce7d43ef3
Fixed characters not appearing in the round summary in mp, minor CrewManager refactoring
2017-11-20 20:46:54 +02:00
Joonas Rikkonen
57667b3169
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
Joonas Rikkonen
1ff2054ca8
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Joonas Rikkonen
f291a22976
- Autorestart works in campaign mode.
...
- The server select a random destination when the campaign starts and after each round, so the campaign can be played even if there's no host/client to choose the destinations. (TODO: make it possible to vote for the destination?)
- Reverting to the previous save if the entire crew is dead works correctly now.
- Clients load the campaign saves after receiving them (-> discovered locations/connections are synced with clients).
2017-09-19 22:05:42 +03:00
Joonas Rikkonen
3feee93c53
Campaign saving fixes
2017-09-03 13:08:10 +03:00
Joonas Rikkonen
c1f5e3cbda
Progress on multiplayer campaign:
...
- Moved SaveUtils to the shared project.
- Moved the "new game"/"load game" menu logic to a separate class.
- Somewhat functional campaign UI in the server lobby (only the map view is usable atm though).
2017-08-31 18:53:37 +03:00
Joonas Rikkonen
a75fd12020
Started moving single player campaign logic to an abstract CampaignMode class to make it reusable in the eventual multiplayer campaign
2017-08-28 20:19:21 +03:00