Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/GameSession/GameModes/SinglePlayerCampaign.cs
Joonas Rikkonen 044fd3344b 2f107db...5202af9
2019-03-18 21:42:26 +02:00

453 lines
17 KiB
C#

using Barotrauma.Tutorials;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
class SinglePlayerCampaign : CampaignMode
{
public ContextualTutorial ContextualTutorial;
private GUIButton endRoundButton;
private bool crewDead;
private float endTimer;
private bool savedOnStart;
private List<Submarine> subsToLeaveBehind;
private Submarine leavingSub;
private bool atEndPosition;
public SinglePlayerCampaign(GameModePreset preset, object param)
: base(preset, param)
{
int buttonHeight = (int)(HUDLayoutSettings.ButtonAreaTop.Height * 0.7f);
endRoundButton = new GUIButton(HUDLayoutSettings.ToRectTransform(new Rectangle(HUDLayoutSettings.ButtonAreaTop.Right - 200, HUDLayoutSettings.ButtonAreaTop.Center.Y - buttonHeight / 2, 200, buttonHeight), GUICanvas.Instance),
TextManager.Get("EndRound"), textAlignment: Alignment.Center)
{
Font = GUI.SmallFont,
OnClicked = (btn, userdata) => { TryEndRound(GetLeavingSub()); return true; }
};
foreach (JobPrefab jobPrefab in JobPrefab.List)
{
for (int i = 0; i < jobPrefab.InitialCount; i++)
{
CrewManager.AddCharacterInfo(new CharacterInfo(Character.HumanConfigFile, "", jobPrefab));
}
}
ContextualTutorial = Tutorial.Tutorials.Find(t => t is ContextualTutorial) as ContextualTutorial;
if (ContextualTutorial.Selected && !ContextualTutorial.Initialized) // Selected when starting a new game -> initialize
{
ContextualTutorial.Initialize();
}
}
public override void Start()
{
base.Start();
CargoManager.CreateItems();
if (!savedOnStart)
{
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
savedOnStart = true;
}
crewDead = false;
endTimer = 5.0f;
isRunning = true;
CrewManager.InitSinglePlayerRound();
if (ContextualTutorial.Initialized)
{
ContextualTutorial.Start();
}
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo)
{
if (Money < characterInfo.Salary) { return false; }
location.RemoveHireableCharacter(characterInfo);
CrewManager.AddCharacterInfo(characterInfo);
Money -= characterInfo.Salary;
return true;
}
public void FireCharacter(CharacterInfo characterInfo)
{
CrewManager.RemoveCharacterInfo(characterInfo);
}
private Submarine GetLeavingSub()
{
if (Character.Controlled?.Submarine == null)
{
return null;
}
//allow leaving if inside an outpost, and the submarine is either docked to it or close enough
return GetLeavingSubAtOutpost(Level.Loaded.StartOutpost) ?? GetLeavingSubAtOutpost(Level.Loaded.EndOutpost);
Submarine GetLeavingSubAtOutpost(Submarine outpost)
{
//controlled character has to be inside the outpost
if (Character.Controlled.Submarine != outpost) { return null; }
//if there's a sub docked to the outpost, we can leave the level
if (outpost.DockedTo.Count > 0)
{
var dockedSub = outpost.DockedTo.FirstOrDefault();
return dockedSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : dockedSub;
}
//nothing docked, check if there's a sub close enough to the outpost
Submarine closestSub = Submarine.FindClosest(outpost.WorldPosition, ignoreOutposts: true);
if (closestSub == null) { return null; }
if (outpost == Level.Loaded.StartOutpost)
{
if (!closestSub.AtStartPosition) { return null; }
}
else if (outpost == Level.Loaded.EndOutpost)
{
if (!closestSub.AtEndPosition) { return null; }
}
return closestSub.DockedTo.Contains(Submarine.MainSub) ? Submarine.MainSub : closestSub;
}
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!isRunning|| GUI.DisableHUD || GUI.DisableUpperHUD) return;
if (Submarine.MainSub == null) return;
Submarine leavingSub = GetLeavingSub();
if (leavingSub == null)
{
endRoundButton.Visible = false;
}
else if (leavingSub.AtEndPosition)
{
endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.SelectedLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Visible = true;
}
else if (leavingSub.AtStartPosition)
{
endRoundButton.Text = ToolBox.LimitString(TextManager.Get("EnterLocation").Replace("[locationname]", Map.CurrentLocation.Name), endRoundButton.Font, endRoundButton.Rect.Width - 5);
endRoundButton.Visible = true;
}
else
{
endRoundButton.Visible = false;
}
endRoundButton.DrawManually(spriteBatch);
}
public override void AddToGUIUpdateList()
{
if (!isRunning) return;
base.AddToGUIUpdateList();
CrewManager.AddToGUIUpdateList();
endRoundButton.AddToGUIUpdateList();
if (ContextualTutorial.Initialized)
{
ContextualTutorial.AddToGUIUpdateList();
}
}
public override void Update(float deltaTime)
{
if (!isRunning) { return; }
base.Update(deltaTime);
if (ContextualTutorial.Initialized)
{
ContextualTutorial.Update(deltaTime);
}
if (!GUI.DisableHUD && !GUI.DisableUpperHUD)
{
endRoundButton.UpdateManually(deltaTime);
}
if (!crewDead)
{
if (!CrewManager.GetCharacters().Any(c => !c.IsDead)) crewDead = true;
}
else
{
endTimer -= deltaTime;
if (endTimer <= 0.0f) { EndRound(leavingSub: null); }
}
}
protected override void WatchmanInteract(Character watchman, Character interactor)
{
Submarine leavingSub = GetLeavingSub();
if (leavingSub == null)
{
CreateDialog(new List<Character> { watchman }, "WatchmanInteractNoLeavingSub", 5.0f);
return;
}
CreateDialog(new List<Character> { watchman }, "WatchmanInteract", 1.0f);
if (GUIMessageBox.MessageBoxes.Any(mbox => mbox.UserData as string == "watchmanprompt"))
{
return;
}
var msgBox = new GUIMessageBox("", TextManager.Get("CampaignEnterOutpostPrompt")
.Replace("[locationname]", leavingSub.AtStartPosition ? Map.CurrentLocation.Name : Map.SelectedLocation.Name),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") })
{
UserData = "watchmanprompt"
};
msgBox.Buttons[0].OnClicked = (btn, userdata) =>
{
if (!isRunning) { return true; }
TryEndRound(GetLeavingSub());
return true;
};
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
public override void End(string endMessage = "")
{
isRunning = false;
bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
crewDead = false;
if (success)
{
if (subsToLeaveBehind == null || leavingSub == null)
{
DebugConsole.ThrowError("Leaving submarine not selected -> selecting the closest one");
leavingSub = GetLeavingSub();
subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
}
}
GameMain.GameSession.EndRound("");
if (success)
{
if (leavingSub != Submarine.MainSub && !leavingSub.DockedTo.Contains(Submarine.MainSub))
{
Submarine.MainSub = leavingSub;
GameMain.GameSession.Submarine = leavingSub;
foreach (Submarine sub in subsToLeaveBehind)
{
MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
LinkedSubmarine.CreateDummy(leavingSub, sub);
}
}
if (atEndPosition)
{
Map.MoveToNextLocation();
}
else
{
Map.SelectLocation(-1);
}
Map.ProgressWorld();
//save and remove all items that are in someone's inventory
foreach (Character c in Character.CharacterList)
{
if (c.Info == null || c.Inventory == null) { continue; }
var inventoryElement = new XElement("inventory");
c.SaveInventory(c.Inventory, inventoryElement);
c.Info.InventoryData = inventoryElement;
c.Inventory?.DeleteAllItems();
}
SaveUtil.SaveGame(GameMain.GameSession.SavePath);
}
if (!success)
{
var summaryScreen = GUIMessageBox.VisibleBox;
if (summaryScreen != null)
{
summaryScreen = summaryScreen.Children.First();
var buttonArea = summaryScreen.Children.First().FindChild("buttonarea");
buttonArea.ClearChildren();
summaryScreen.RemoveChild(summaryScreen.Children.FirstOrDefault(c => c is GUIButton));
var okButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform),
TextManager.Get("LoadGameButton"))
{
OnClicked = (GUIButton button, object obj) =>
{
GameMain.GameSession.LoadPrevious();
GameMain.LobbyScreen.Select();
GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
return true;
}
};
var quitButton = new GUIButton(new RectTransform(new Vector2(0.2f, 1.0f), buttonArea.RectTransform),
TextManager.Get("QuitButton"));
quitButton.OnClicked += GameMain.LobbyScreen.QuitToMainMenu;
quitButton.OnClicked += (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox); return true; };
quitButton.OnClicked += (GUIButton button, object obj) => { if (ContextualTutorial.Initialized) ContextualTutorial.Stop(); return true; };
}
}
CrewManager.EndRound();
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
{
Character.CharacterList[i].Remove();
}
Submarine.Unload();
GameMain.LobbyScreen.Select();
}
private bool TryEndRound(Submarine leavingSub)
{
if (leavingSub == null) { return false; }
this.leavingSub = leavingSub;
subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
atEndPosition = leavingSub.AtEndPosition;
if (subsToLeaveBehind.Any())
{
string msg = TextManager.Get(subsToLeaveBehind.Count == 1 ? "LeaveSubBehind" : "LeaveSubsBehind");
var msgBox = new GUIMessageBox(TextManager.Get("Warning"), msg, new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
msgBox.Buttons[0].OnClicked += (btn, userdata) => { EndRound(leavingSub); return true; } ;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[0].UserData = Submarine.Loaded.FindAll(s => !subsToLeaveBehind.Contains(s));
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
EndRound(leavingSub);
}
return true;
}
private bool EndRound(Submarine leavingSub)
{
isRunning = false;
//var cinematic = new RoundEndCinematic(leavingSub, GameMain.GameScreen.Cam, 5.0f);
SoundPlayer.OverrideMusicType = CrewManager.GetCharacters().Any(c => !c.IsDead) ? "endround" : "crewdead";
SoundPlayer.OverrideMusicDuration = 18.0f;
//CoroutineManager.StartCoroutine(EndCinematic(cinematic), "EndCinematic");
End("");
return true;
}
/*private IEnumerable<object> EndCinematic(RoundEndCinematic cinematic)
{
while (cinematic.Running)
{
if (Submarine.MainSub == null) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
if (Submarine.MainSub != null) End("");
yield return CoroutineStatus.Success;
}*/
public static SinglePlayerCampaign Load(XElement element)
{
SinglePlayerCampaign campaign = new SinglePlayerCampaign(GameModePreset.List.Find(gm => gm.Identifier == "singleplayercampaign"), null);
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "crew":
GameMain.GameSession.CrewManager = new CrewManager(subElement, true);
break;
case "map":
campaign.map = Map.LoadNew(subElement);
break;
case "contextualtutorial":
campaign.ContextualTutorial.Initialize(); // Initialize when saved element found
campaign.ContextualTutorial.LoadPartiallyComplete(subElement);
break;
}
}
campaign.Money = element.GetAttributeInt("money", 0);
campaign.CheatsEnabled = element.GetAttributeBool("cheatsenabled", false);
if (campaign.CheatsEnabled)
{
DebugConsole.CheatsEnabled = true;
if (GameMain.Config.UseSteam && !SteamAchievementManager.CheatsEnabled)
{
SteamAchievementManager.CheatsEnabled = true;
new GUIMessageBox("Cheats enabled", "Cheat commands have been enabled on the campaign. You will not receive Steam Achievements until you restart the game.");
}
}
//backwards compatibility with older save files
if (campaign.map == null)
{
string mapSeed = element.GetAttributeString("mapseed", "a");
campaign.GenerateMap(mapSeed);
campaign.map.SetLocation(element.GetAttributeInt("currentlocation", 0));
}
campaign.savedOnStart = true;
return campaign;
}
public override void Save(XElement element)
{
XElement modeElement = new XElement("SinglePlayerCampaign",
new XAttribute("money", Money),
new XAttribute("cheatsenabled", CheatsEnabled));
CrewManager.Save(modeElement);
Map.Save(modeElement);
if (ContextualTutorial.Initialized)
{
ContextualTutorial.SavePartiallyComplete(modeElement);
}
element.Add(modeElement);
}
}
}