Commit Graph

10 Commits

Author SHA1 Message Date
Regalis
cc16bb3ad7 Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet 2015-09-28 19:48:31 +03:00
Regalis
0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis
5771bc7e02 Progress on tutorial 2015-08-11 20:23:48 +03:00
Regalis
d4c308003b Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps 2015-07-10 12:55:26 +03:00
Regalis
2ef92c4af0 Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health 2015-06-16 22:53:02 +03:00
Regalis
d7fde606e9 misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music 2015-06-09 18:18:34 +03:00
Regalis
95c8e0f486 Md5 hashes for maps, enemy AI changes HumanoidAnimController bugfixes, HitArmor sounds 2015-06-06 14:38:25 +03:00
Regalis
1f42e4a4db low pass filter to sounds playing at distance, "armored" limbs, moved playing damagesounds from attack to IDamageable 2015-06-01 22:20:17 +03:00
Regalis
80648ffd46 electricity bugfixes, destructable doors, ai improvements, removed rope, container changes 2015-05-27 01:02:30 +03:00
Regalis
fadb89ae9e First commit 2015-05-25 01:04:03 +03:00