juanjp600
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e1d5d63dbd
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Sync monster spawn settings
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2017-04-06 16:50:11 -03:00 |
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Regalis
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d42d017aab
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Added IsActive field to scripted events (allows disabling event-specific music when needed)
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2017-03-21 18:20:19 +02:00 |
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Regalis
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9c07038fef
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Cleanup
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2017-01-01 23:23:54 +02:00 |
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Regalis
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e358ea9917
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MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
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2017-01-01 23:14:24 +02:00 |
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juanjp600
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d537e8795a
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Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
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2016-09-24 21:26:08 -03:00 |
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Regalis
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1a96159bdb
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ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected
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2016-04-23 17:28:11 +03:00 |
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Regalis
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d1580328ed
|
Some cleanup using ReSharper (mostly removing redundancies)
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2016-03-12 15:32:34 +02:00 |
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Regalis
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6db3062cc8
|
dmgn
|
2016-02-05 19:34:10 +02:00 |
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Regalis
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14ee39e59a
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Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering
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2016-02-01 22:21:26 +02:00 |
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Regalis
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838022fcd5
|
Switch to Barotrauma & too many misc changes to remember
|
2015-10-16 18:11:58 +03:00 |
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Regalis
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f739808520
|
Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs
|
2015-08-31 19:57:49 +03:00 |
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Regalis
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85b0cda4ca
|
v0.1
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2015-07-31 21:05:55 +03:00 |
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