Joonas Rikkonen
450020b47c
Characters don't attempt to grab grab severed limbs when dragging dead bodies
2017-06-28 17:08:56 +03:00
Joonas Rikkonen
e090806d3a
- Charybdis's and coelanths can eat other creatures.
...
- Split charybdis's tail into several parts, the single stiff tail limb made it too difficult for it to turn around.
- Option to override the torque that's used to rotate the mainlimb of swimming creatures to the correct direction.
- The scale of the characters' limbs is taken into account in EditCharacterScreen.
2017-06-22 18:16:00 +03:00
Joonas Rikkonen
38f92acf8e
Bunch of fixes to null reference exceptions caused by removing characters mid-round
2017-06-21 16:56:35 +03:00
Joonas Rikkonen
f0873bdae6
Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters
2017-06-20 21:16:42 +03:00
Joonas Rikkonen
d07649463b
Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds
2017-06-20 21:01:59 +03:00
Joonas Rikkonen
f6425a7229
Characters using FishAnimController twitch for a few seconds after dying
2017-06-14 19:23:07 +03:00
Joonas Rikkonen
680204b2cc
Fixed severed limbs coming back together when SimplePhysicsEnabled is toggled off and on
2017-06-14 16:25:51 +03:00
Joonas Rikkonen
65db119158
Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
2017-06-13 21:36:40 +03:00
Joonas Rikkonen
c5ce1be6c2
Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
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TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
2017-06-12 20:07:50 +03:00
Joonas Rikkonen
acad7980f2
Added some null checks
2017-06-05 18:40:25 +03:00
Regalis
94c6a8ea1b
Renamed project folders from Subsurface to Barotrauma
2017-06-04 15:00:53 +03:00