Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
This commit is contained in:
@@ -54,10 +54,10 @@
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</limb>
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<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
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<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210"/>
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<joint limb1="0" limb1anchor="92,-200" limb2="1" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
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<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
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<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5"/>
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<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5" canbesevered="true"/>
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<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
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</ragdoll>
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@@ -71,21 +71,21 @@
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40"/>
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<joint limb1="0" limb1anchor="-5,-38" limb2="1" limb2anchor="-2,25" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40"/>
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<joint limb1="1" limb1anchor="0,-15" limb2="2" limb2anchor="-10,31" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
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<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="0" limb1anchor="7,30" limb2="3" limb2anchor="-2,-17" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
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<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
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<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
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<joint limb1="0" limb1anchor="13,6" limb2="4" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
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<joint limb1="4" limb1anchor="0,-17" limb2="5" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
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<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
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<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
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<joint limb1="0" limb1anchor="13,-15" limb2="6" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
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<joint limb1="6" limb1anchor="0,-17" limb2="7" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
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<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180"/>
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<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190"/>
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<joint limb1="0" limb1anchor="13,-35" limb2="8" limb2anchor="0,14" lowerlimit="-270" upperlimit="-180" canbesevered="true"/>
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<joint limb1="8" limb1anchor="0,-17" limb2="9" limb2anchor="0,-17" lowerlimit="-350" upperlimit="-190" canbesevered="true"/>
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</ragdoll>
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</Character>
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@@ -49,14 +49,14 @@
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="0" limb1anchor="0,-60" limb2="1" limb2anchor="0,30" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="1" limb1anchor="0,-47" limb2="2" limb2anchor="0,56" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
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<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30"/>
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<joint limb1="2" limb1anchor="0,-60" limb2="3" limb2anchor="0,80" lowerlimit="-30" upperlimit="30" canbesevered="true"/>
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<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90"/>
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<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
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<joint limb1="0" limb1anchor="30,10" limb2="4" limb2anchor="0,-110" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
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<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180" canbesevered="true"/>
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</ragdoll>
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</Character>
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@@ -43,11 +43,11 @@
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
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<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
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<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120" canbesevered="true"/>
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<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
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<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
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<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60" canbesevered="true"/>
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<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
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</ragdoll>
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@@ -84,25 +84,25 @@
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
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<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10" canbesevered="true"/>
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<!-- body to left arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
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<!-- body to right arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
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<!-- body to left leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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</ragdoll>
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</Character>
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@@ -91,27 +91,27 @@
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
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<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10" canbesevered="true"/>
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<!-- body to left arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
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<!-- body to right arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170" canbesevered="true"/>
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<!-- body to left leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-120" upperlimit="0" canbesevered="true"/>
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<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0"/>
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<joint limb1="1" limb1anchor="25,10" limb2="13" limb2anchor="25,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
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</ragdoll>
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@@ -92,28 +92,28 @@
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10"/>
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<joint limb1="0" limb1anchor="-10,-10" limb2="1" limb2anchor="-3,28" lowerlimit="0" upperlimit="10" canbesevered="true"/>
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<!-- spike to head -->
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<joint limb1="0" limb1anchor="35,-8" limb2="13" limb2anchor="30,0" lowerlimit="-40" upperlimit="0"/>
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<joint limb1="0" limb1anchor="35,-8" limb2="13" limb2anchor="30,0" lowerlimit="-40" upperlimit="0" canbesevered="true"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60"/>
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<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,15" lowerlimit="30" upperlimit="60" canbesevered="true"/>
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<!-- body to left arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
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<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170" canbesevered="true"/>
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<!-- body to right arm -->
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<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/>
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<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170" canbesevered="true"/>
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<!-- body to left leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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<joint limb1="6" limb1anchor="0,-15" limb2="7" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10" canbesevered="true"/>
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<joint limb1="7" limb1anchor="-3,-21" limb2="8" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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<!-- body to right leg -->
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<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
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<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10"/>
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||||
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90"/>
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||||
<joint limb1="12" limb1anchor="0,-1" limb2="9" limb2anchor="0,14" lowerlimit="-30" upperlimit="120" canbesevered="true"/>
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||||
<joint limb1="9" limb1anchor="0,-15" limb2="10" limb2anchor="0,20" lowerlimit="-150" upperlimit="-10" canbesevered="true"/>
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||||
<joint limb1="10" limb1anchor="-3,-21" limb2="11" limb2anchor="5,7" lowerlimit="20" upperlimit="90" canbesevered="true"/>
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||||
</ragdoll>
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||||
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</Character>
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@@ -81,22 +81,22 @@
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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<joint limb1="0" limb1anchor="-5,-53" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20"/>
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<joint limb1="0" limb1anchor="-5,-53" limb2="1" limb2anchor="0,20" lowerlimit="-20" upperlimit="20" canbesevered="true"/>
|
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<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30"/>
|
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<joint limb1="1" limb1anchor="6,-18" limb2="2" limb2anchor="-2,36" lowerlimit="-20" upperlimit="30" canbesevered="true"/>
|
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<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40"/>
|
||||
<joint limb1="2" limb1anchor="1,7" limb2="3" limb2anchor="6,15" lowerlimit="-20" upperlimit="40" canbesevered="true"/>
|
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|
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|
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<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
|
||||
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190"/>
|
||||
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
|
||||
<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0" canbesevered="true"/>
|
||||
<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190" canbesevered="true"/>
|
||||
<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30" canbesevered="true"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
|
||||
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30"/>
|
||||
<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0" canbesevered="true"/>
|
||||
<joint limb1="7" limb1anchor="-2,28" limb2="8" limb2anchor="2,-32" lowerlimit="-190" upperlimit="-30" canbesevered="true"/>
|
||||
|
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<joint limb1="0" limb1anchor="43,-67" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10"/>
|
||||
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50"/>
|
||||
<joint limb1="0" limb1anchor="43,-67" limb2="9" limb2anchor="0,21" lowerlimit="-180" upperlimit="-10" canbesevered="true"/>
|
||||
<joint limb1="9" limb1anchor="0,-28" limb2="10" limb2anchor="-11,-46" lowerlimit="-190" upperlimit="-50" canbesevered="true"/>
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</ragdoll>
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||||
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</Character>
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||||
@@ -54,17 +54,17 @@
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||||
<sprite texture="Content/Characters/Moloch/moloch.png" sourcerect="867,474,101,550" depth="0.025" origin="0.5,0.5"/>
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</limb>
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||||
|
||||
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
|
||||
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="0" limb1anchor="112,77" limb2="1" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
|
||||
<joint limb1="1" limb1anchor="0,190" limb2="2" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
<joint limb1="2" limb1anchor="0,120" limb2="3" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
|
||||
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="0" limb1anchor="0,0" limb2="4" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
|
||||
<joint limb1="4" limb1anchor="0,190" limb2="5" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
<joint limb1="5" limb1anchor="0,120" limb2="6" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
|
||||
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90"/>
|
||||
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0"/>
|
||||
<joint limb1="0" limb1anchor="-53,-164" limb2="7" limb2anchor="0,-190" lowerlimit="-180" upperlimit="-90" canbesevered="true"/>
|
||||
<joint limb1="7" limb1anchor="0,190" limb2="8" limb2anchor="0,-100" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
<joint limb1="8" limb1anchor="0,120" limb2="9" limb2anchor="15,-250" lowerlimit="-50" upperlimit="0" canbesevered="true"/>
|
||||
|
||||
</ragdoll>
|
||||
|
||||
|
||||
@@ -260,7 +260,7 @@ namespace Barotrauma
|
||||
|
||||
if (limb.RefJointIndex>-1)
|
||||
{
|
||||
RevoluteJoint refJoint = limbJoints[limb.RefJointIndex];
|
||||
RevoluteJoint refJoint = LimbJoints[limb.RefJointIndex];
|
||||
footPos.X = refJoint.WorldAnchorA.X;
|
||||
}
|
||||
footPos.X += limb.StepOffset.X * Dir;
|
||||
|
||||
@@ -1012,7 +1012,7 @@ namespace Barotrauma
|
||||
itemAngle = (torso.body.Rotation + holdAngle * Dir);
|
||||
}
|
||||
|
||||
Vector2 shoulderPos = limbJoints[2].WorldAnchorA;
|
||||
Vector2 shoulderPos = LimbJoints[2].WorldAnchorA;
|
||||
Vector2 transformedHoldPos = shoulderPos;
|
||||
|
||||
if (itemPos == Vector2.Zero || Anim == Animation.Climbing || usingController)
|
||||
@@ -1071,7 +1071,7 @@ namespace Barotrauma
|
||||
|
||||
private void HandIK(Limb hand, Vector2 pos, float force = 1.0f)
|
||||
{
|
||||
Vector2 shoulderPos = limbJoints[2].WorldAnchorA;
|
||||
Vector2 shoulderPos = LimbJoints[2].WorldAnchorA;
|
||||
|
||||
Limb arm = (hand.type == LimbType.LeftHand) ? GetLimb(LimbType.LeftArm) : GetLimb(LimbType.RightArm);
|
||||
|
||||
|
||||
@@ -28,17 +28,13 @@ namespace Barotrauma
|
||||
if (frozen == value) return;
|
||||
|
||||
frozen = value;
|
||||
|
||||
/*foreach (Limb l in Limbs)
|
||||
{
|
||||
l.body.PhysEnabled = !frozen;
|
||||
}*/
|
||||
|
||||
Collider.PhysEnabled = !frozen;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<LimbType, Limb> limbDictionary;
|
||||
public RevoluteJoint[] limbJoints;
|
||||
public LimbJoint[] LimbJoints;
|
||||
|
||||
private bool simplePhysicsEnabled;
|
||||
|
||||
@@ -166,7 +162,7 @@ namespace Barotrauma
|
||||
limb.body.Enabled = !simplePhysicsEnabled;
|
||||
}
|
||||
|
||||
foreach (RevoluteJoint joint in limbJoints)
|
||||
foreach (RevoluteJoint joint in LimbJoints)
|
||||
{
|
||||
joint.Enabled = !simplePhysicsEnabled;
|
||||
}
|
||||
@@ -278,9 +274,9 @@ namespace Barotrauma
|
||||
|
||||
float scale = ToolBox.GetAttributeFloat(element, "scale", 1.0f);
|
||||
|
||||
Limbs = new Limb[element.Elements("limb").Count()];
|
||||
limbJoints = new RevoluteJoint[element.Elements("joint").Count()];
|
||||
limbDictionary = new Dictionary<LimbType, Limb>();
|
||||
Limbs = new Limb[element.Elements("limb").Count()];
|
||||
LimbJoints = new LimbJoint[element.Elements("joint").Count()];
|
||||
limbDictionary = new Dictionary<LimbType, Limb>();
|
||||
|
||||
headPosition = ToolBox.GetAttributeFloat(element, "headposition", 50.0f);
|
||||
headPosition = ConvertUnits.ToSimUnits(headPosition);
|
||||
@@ -346,7 +342,7 @@ namespace Barotrauma
|
||||
|
||||
UpdateCollisionCategories();
|
||||
|
||||
foreach (var joint in limbJoints)
|
||||
foreach (var joint in LimbJoints)
|
||||
{
|
||||
joint.BodyB.SetTransform(
|
||||
joint.BodyA.Position + (joint.LocalAnchorA - joint.LocalAnchorB)*0.1f,
|
||||
@@ -385,9 +381,8 @@ namespace Barotrauma
|
||||
Vector2 limb2Pos = ToolBox.GetAttributeVector2(subElement, "limb2anchor", Vector2.Zero) * scale;
|
||||
limb2Pos = ConvertUnits.ToSimUnits(limb2Pos);
|
||||
|
||||
RevoluteJoint joint = new RevoluteJoint(Limbs[limb1ID].body.FarseerBody, Limbs[limb2ID].body.FarseerBody, limb1Pos, limb2Pos);
|
||||
|
||||
joint.CollideConnected = false;
|
||||
LimbJoint joint = new LimbJoint(Limbs[limb1ID], Limbs[limb2ID], limb1Pos, limb2Pos);
|
||||
joint.CanBeSevered = ToolBox.GetAttributeBool(subElement, "canbesevered", false);
|
||||
|
||||
if (subElement.Attribute("lowerlimit") != null)
|
||||
{
|
||||
@@ -396,22 +391,18 @@ namespace Barotrauma
|
||||
joint.UpperLimit = float.Parse(subElement.Attribute("upperlimit").Value) * ((float)Math.PI / 180.0f);
|
||||
}
|
||||
|
||||
joint.MotorEnabled = true;
|
||||
joint.MaxMotorTorque = 0.25f;
|
||||
|
||||
GameMain.World.AddJoint(joint);
|
||||
|
||||
for (int i = 0; i < limbJoints.Length; i++)
|
||||
for (int i = 0; i < LimbJoints.Length; i++)
|
||||
{
|
||||
if (limbJoints[i] != null) continue;
|
||||
if (LimbJoints[i] != null) continue;
|
||||
|
||||
limbJoints[i] = joint;
|
||||
LimbJoints[i] = joint;
|
||||
return;
|
||||
}
|
||||
|
||||
Array.Resize(ref limbJoints, limbJoints.Length + 1);
|
||||
limbJoints[limbJoints.Length - 1] = joint;
|
||||
|
||||
Array.Resize(ref LimbJoints, LimbJoints.Length + 1);
|
||||
LimbJoints[LimbJoints.Length - 1] = joint;
|
||||
}
|
||||
|
||||
public void AddLimb(Limb limb)
|
||||
@@ -531,6 +522,51 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void SeverLimbJoint(LimbJoint limbJoint)
|
||||
{
|
||||
limbJoint.IsSevered = true;
|
||||
limbJoint.Enabled = false;
|
||||
|
||||
List<Limb> connectedLimbs = new List<Limb>();
|
||||
List<LimbJoint> checkedJoints = new List<LimbJoint>();
|
||||
|
||||
GetConnectedLimbs(connectedLimbs, checkedJoints, MainLimb);
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (!connectedLimbs.Contains(limb))
|
||||
{
|
||||
limb.IsSevered = true;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void GetConnectedLimbs(List<Limb> connectedLimbs, List<LimbJoint> checkedJoints, Limb limb)
|
||||
{
|
||||
connectedLimbs.Add(limb);
|
||||
|
||||
foreach (LimbJoint joint in LimbJoints)
|
||||
{
|
||||
if (joint.IsSevered || checkedJoints.Contains(joint)) continue;
|
||||
if (joint.LimbA == limb)
|
||||
{
|
||||
if (!connectedLimbs.Contains(joint.LimbB))
|
||||
{
|
||||
checkedJoints.Add(joint);
|
||||
GetConnectedLimbs(connectedLimbs, checkedJoints, joint.LimbB);
|
||||
}
|
||||
}
|
||||
else if (joint.LimbB == limb)
|
||||
{
|
||||
if (!connectedLimbs.Contains(joint.LimbA))
|
||||
{
|
||||
checkedJoints.Add(joint);
|
||||
GetConnectedLimbs(connectedLimbs, checkedJoints, joint.LimbA);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (simplePhysicsEnabled) return;
|
||||
@@ -559,13 +595,15 @@ namespace Barotrauma
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)pos.Y, 5, 5), Color.Red, true, 0.01f);
|
||||
}
|
||||
|
||||
limb.body.DebugDraw(spriteBatch, inWater ? Color.Cyan : Color.White);
|
||||
Color limbColor = inWater ? Color.Cyan : Color.White;
|
||||
if (limb.IsSevered) limbColor = Color.Red;
|
||||
limb.body.DebugDraw(spriteBatch, limbColor);
|
||||
}
|
||||
|
||||
Collider.DebugDraw(spriteBatch, frozen ? Color.Red : (inWater ? Color.SkyBlue : Color.Gray));
|
||||
GUI.Font.DrawString(spriteBatch, Collider.LinearVelocity.X.ToString(), new Vector2(Collider.DrawPosition.X, -Collider.DrawPosition.Y), Color.Orange);
|
||||
|
||||
foreach (RevoluteJoint joint in limbJoints)
|
||||
foreach (RevoluteJoint joint in LimbJoints)
|
||||
{
|
||||
Vector2 pos = ConvertUnits.ToDisplayUnits(joint.WorldAnchorA);
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X, (int)-pos.Y, 5, 5), Color.White, true);
|
||||
@@ -619,22 +657,22 @@ namespace Barotrauma
|
||||
{
|
||||
dir = (dir == Direction.Left) ? Direction.Right : Direction.Left;
|
||||
|
||||
for (int i = 0; i < limbJoints.Length; i++)
|
||||
for (int i = 0; i < LimbJoints.Length; i++)
|
||||
{
|
||||
float lowerLimit = -limbJoints[i].UpperLimit;
|
||||
float upperLimit = -limbJoints[i].LowerLimit;
|
||||
float lowerLimit = -LimbJoints[i].UpperLimit;
|
||||
float upperLimit = -LimbJoints[i].LowerLimit;
|
||||
|
||||
limbJoints[i].LowerLimit = lowerLimit;
|
||||
limbJoints[i].UpperLimit = upperLimit;
|
||||
LimbJoints[i].LowerLimit = lowerLimit;
|
||||
LimbJoints[i].UpperLimit = upperLimit;
|
||||
|
||||
limbJoints[i].LocalAnchorA = new Vector2(-limbJoints[i].LocalAnchorA.X, limbJoints[i].LocalAnchorA.Y);
|
||||
limbJoints[i].LocalAnchorB = new Vector2(-limbJoints[i].LocalAnchorB.X, limbJoints[i].LocalAnchorB.Y);
|
||||
LimbJoints[i].LocalAnchorA = new Vector2(-LimbJoints[i].LocalAnchorA.X, LimbJoints[i].LocalAnchorA.Y);
|
||||
LimbJoints[i].LocalAnchorB = new Vector2(-LimbJoints[i].LocalAnchorB.X, LimbJoints[i].LocalAnchorB.Y);
|
||||
}
|
||||
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb == null) continue;
|
||||
if (limb == null || limb.IsSevered) continue;
|
||||
|
||||
if (limb.sprite != null)
|
||||
{
|
||||
@@ -665,6 +703,7 @@ namespace Barotrauma
|
||||
Vector2 centerOfMass = Vector2.Zero;
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.IsSevered) continue;
|
||||
centerOfMass += limb.Mass * limb.SimPosition;
|
||||
}
|
||||
|
||||
@@ -769,6 +808,7 @@ namespace Barotrauma
|
||||
{
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.IsSevered) continue;
|
||||
if (limb.body.FarseerBody.ContactList == null) continue;
|
||||
|
||||
ContactEdge ce = limb.body.FarseerBody.ContactList;
|
||||
@@ -781,6 +821,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.IsSevered) continue;
|
||||
limb.body.LinearVelocity += velocityChange;
|
||||
}
|
||||
|
||||
@@ -805,7 +846,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.ignoreCollisions) continue;
|
||||
if (limb.ignoreCollisions || limb.IsSevered) continue;
|
||||
|
||||
try
|
||||
{
|
||||
@@ -1145,6 +1186,7 @@ namespace Barotrauma
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.IsSevered) continue;
|
||||
//check visibility from the new position of the collider to the new position of this limb
|
||||
Vector2 movePos = limb.SimPosition + limbMoveAmount;
|
||||
|
||||
@@ -1208,6 +1250,7 @@ namespace Barotrauma
|
||||
//(in case the ragdoll has gotten stuck somewhere)
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
if (limb.IsSevered) continue;
|
||||
limb.body.CollidesWith = Physics.CollisionNone;
|
||||
}
|
||||
|
||||
@@ -1474,11 +1517,11 @@ namespace Barotrauma
|
||||
b.Remove();
|
||||
}
|
||||
|
||||
foreach (RevoluteJoint joint in limbJoints)
|
||||
foreach (RevoluteJoint joint in LimbJoints)
|
||||
{
|
||||
GameMain.World.RemoveJoint(joint);
|
||||
}
|
||||
limbJoints = null;
|
||||
LimbJoints = null;
|
||||
|
||||
list.Remove(this);
|
||||
}
|
||||
|
||||
@@ -1755,10 +1755,31 @@ namespace Barotrauma
|
||||
|
||||
AttackResult attackResult = closestLimb.AddDamage(worldPosition, damageType, amount, bleedingAmount, playSound);
|
||||
|
||||
//sever joints connected to the limb if the character was killed
|
||||
//with an attack stronger than 50% of the characters max health
|
||||
//TODO: maybe add a "CanSever" option to attacks
|
||||
if (health - attackResult.Damage <= minHealth && attackResult.Damage >= MaxHealth * 0.5f)
|
||||
{
|
||||
foreach (LimbJoint joint in AnimController.LimbJoints)
|
||||
{
|
||||
if (joint.CanBeSevered && (joint.LimbA == closestLimb || joint.LimbB == closestLimb))
|
||||
{
|
||||
AnimController.SeverLimbJoint(joint);
|
||||
|
||||
if (joint.LimbA == closestLimb)
|
||||
{
|
||||
joint.LimbB.body.LinearVelocity = closestLimb.LinearVelocity*0.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
joint.LimbA.body.LinearVelocity = closestLimb.LinearVelocity * 0.5f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AddDamage(damageType == DamageType.Burn ? CauseOfDeath.Burn : causeOfDeath, attackResult.Damage, null);
|
||||
|
||||
//health -= attackResult.Damage;
|
||||
//if (health <= 0.0f && damageType == DamageType.Burn) Kill(CauseOfDeath.Burn);
|
||||
|
||||
if (DoesBleed)
|
||||
{
|
||||
Bleeding += attackResult.Bleeding;
|
||||
@@ -1832,7 +1853,7 @@ namespace Barotrauma
|
||||
new Vector2(Rand.Range(-50f, 50f), Rand.Range(-100f, 50f)));
|
||||
}
|
||||
|
||||
foreach (var joint in AnimController.limbJoints)
|
||||
foreach (var joint in AnimController.LimbJoints)
|
||||
{
|
||||
joint.LimitEnabled = false;
|
||||
}
|
||||
@@ -1895,7 +1916,7 @@ namespace Barotrauma
|
||||
limb.pullJoint.Enabled = false;
|
||||
}
|
||||
|
||||
foreach (RevoluteJoint joint in AnimController.limbJoints)
|
||||
foreach (RevoluteJoint joint in AnimController.LimbJoints)
|
||||
{
|
||||
joint.MotorEnabled = false;
|
||||
}
|
||||
@@ -1914,9 +1935,16 @@ namespace Barotrauma
|
||||
|
||||
Health = Math.Max(maxHealth * 0.1f, health);
|
||||
|
||||
foreach (RevoluteJoint joint in AnimController.limbJoints)
|
||||
foreach (LimbJoint joint in AnimController.LimbJoints)
|
||||
{
|
||||
joint.MotorEnabled = true;
|
||||
joint.Enabled = true;
|
||||
joint.IsSevered = false;
|
||||
}
|
||||
|
||||
foreach (Limb limb in AnimController.Limbs)
|
||||
{
|
||||
limb.IsSevered = false;
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null)
|
||||
|
||||
@@ -638,6 +638,19 @@ namespace Barotrauma
|
||||
if (isDead)
|
||||
{
|
||||
msg.Write((byte)causeOfDeath);
|
||||
List<int> severedJointIndices = new List<int>();
|
||||
for (int i = 0; i < AnimController.LimbJoints.Length; i++)
|
||||
{
|
||||
if (AnimController.LimbJoints[i] != null && AnimController.LimbJoints[i].IsSevered)
|
||||
{
|
||||
severedJointIndices.Add(i);
|
||||
}
|
||||
}
|
||||
msg.Write((byte)severedJointIndices.Count);
|
||||
foreach (int jointIndex in severedJointIndices)
|
||||
{
|
||||
msg.Write((byte)jointIndex);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -677,6 +690,7 @@ namespace Barotrauma
|
||||
if (isDead)
|
||||
{
|
||||
causeOfDeath = (CauseOfDeath)msg.ReadByte();
|
||||
byte severedLimbCount = msg.ReadByte();
|
||||
if (causeOfDeath == CauseOfDeath.Pressure)
|
||||
{
|
||||
Implode(true);
|
||||
@@ -685,6 +699,11 @@ namespace Barotrauma
|
||||
{
|
||||
Kill(causeOfDeath, true);
|
||||
}
|
||||
for (int i = 0; i < severedLimbCount; i++)
|
||||
{
|
||||
int severedJointIndex = msg.ReadByte();
|
||||
AnimController.SeverLimbJoint(AnimController.LimbJoints[severedJointIndex]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -19,6 +19,25 @@ namespace Barotrauma
|
||||
LeftLeg, RightLeg, LeftFoot, RightFoot, Head, Torso, Tail, Legs, RightThigh, LeftThigh, Waist
|
||||
};
|
||||
|
||||
class LimbJoint : RevoluteJoint
|
||||
{
|
||||
public bool IsSevered;
|
||||
public bool CanBeSevered;
|
||||
|
||||
public readonly Limb LimbA, LimbB;
|
||||
|
||||
public LimbJoint(Limb limbA, Limb limbB, Vector2 anchor1, Vector2 anchor2)
|
||||
: base(limbA.body.FarseerBody, limbB.body.FarseerBody, anchor1, anchor2)
|
||||
{
|
||||
CollideConnected = false;
|
||||
MotorEnabled = true;
|
||||
MaxMotorTorque = 0.25f;
|
||||
|
||||
LimbA = limbA;
|
||||
LimbB = limbB;
|
||||
}
|
||||
}
|
||||
|
||||
class Limb
|
||||
{
|
||||
private const float LimbDensity = 15;
|
||||
@@ -66,7 +85,13 @@ namespace Barotrauma
|
||||
private List<WearableSprite> wearingItems;
|
||||
|
||||
private Vector2 animTargetPos;
|
||||
|
||||
private float scale;
|
||||
|
||||
public float AttackTimer;
|
||||
|
||||
public bool IsSevered;
|
||||
|
||||
public bool DoesFlip
|
||||
{
|
||||
get { return doesFlip; }
|
||||
@@ -141,49 +166,17 @@ namespace Barotrauma
|
||||
get { return burnt; }
|
||||
set { burnt = MathHelper.Clamp(value,0.0f,100.0f); }
|
||||
}
|
||||
|
||||
private float scale;
|
||||
|
||||
public float AttackTimer;
|
||||
|
||||
//public float Damage
|
||||
//{
|
||||
// get { return damage; }
|
||||
// set
|
||||
// {
|
||||
// damage = Math.Max(value, 0.0f);
|
||||
// if (damage >=maxHealth) Character.Kill();
|
||||
// }
|
||||
//}
|
||||
|
||||
//public float MaxHealth
|
||||
//{
|
||||
// get { return maxHealth; }
|
||||
//}
|
||||
|
||||
//public float Bleeding
|
||||
//{
|
||||
// get { return bleeding; }
|
||||
// set { bleeding = MathHelper.Clamp(value, 0.0f, 100.0f); }
|
||||
//}
|
||||
|
||||
|
||||
public List<WearableSprite> WearingItems
|
||||
{
|
||||
get { return wearingItems; }
|
||||
set { wearingItems = value; }
|
||||
}
|
||||
|
||||
//public WearableSprite WearingItemSprite
|
||||
//{
|
||||
// get { return wearingItemSprite; }
|
||||
// set { wearingItemSprite = value; }
|
||||
//}
|
||||
|
||||
|
||||
public Limb (Character character, XElement element, float scale = 1.0f)
|
||||
{
|
||||
this.character = character;
|
||||
|
||||
WearingItems = new List<WearableSprite>();
|
||||
wearingItems = new List<WearableSprite>();
|
||||
|
||||
dir = Direction.Right;
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
jointList.ClearChildren();
|
||||
foreach (RevoluteJoint joint in character.AnimController.limbJoints)
|
||||
foreach (RevoluteJoint joint in character.AnimController.LimbJoints)
|
||||
{
|
||||
Limb limb1 = (Limb)(joint.BodyA.UserData);
|
||||
Limb limb2 = (Limb)(joint.BodyB.UserData);
|
||||
@@ -236,7 +236,7 @@ namespace Barotrauma
|
||||
|
||||
private void DrawJoints(SpriteBatch spriteBatch, Limb limb, Vector2 limbBodyPos)
|
||||
{
|
||||
foreach (var joint in editingCharacter.AnimController.limbJoints)
|
||||
foreach (var joint in editingCharacter.AnimController.LimbJoints)
|
||||
{
|
||||
Vector2 jointPos = Vector2.Zero;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user