Commit Graph

12 Commits

Author SHA1 Message Date
juanjp600
e1d5d63dbd Sync monster spawn settings 2017-04-06 16:50:11 -03:00
Regalis
d42d017aab Added IsActive field to scripted events (allows disabling event-specific music when needed) 2017-03-21 18:20:19 +02:00
Regalis
9c07038fef Cleanup 2017-01-01 23:23:54 +02:00
Regalis
e358ea9917 MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned) 2017-01-01 23:14:24 +02:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis
1a96159bdb ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected 2016-04-23 17:28:11 +03:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
6db3062cc8 dmgn 2016-02-05 19:34:10 +02:00
Regalis
14ee39e59a Endworm & moloch immune to bleeding, showing right sub name in save file info, disable charactermode before saving, option to end round when the end of the level is reached, maintain position option in steering 2016-02-01 22:21:26 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00