Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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cddf4f1bde
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Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis
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b3462b24b4
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Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
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2015-10-23 00:10:27 +03:00 |
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Regalis
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51e68f0949
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Banning players, networkevent refactoring, wire syncing bugfixes, wrenches can be used as a melee weapon, proper error message for invalid IPs, drawing held items in correct position, fixed client crashing if sending a chatmessage while connection is lost
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2015-10-22 01:04:42 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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2bb5d41836
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Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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2015-10-14 22:10:37 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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0be4ad4f84
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Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
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2015-10-04 14:49:05 +03:00 |
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Regalis
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a285b00eb9
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autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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2015-10-02 21:33:33 +03:00 |
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Regalis
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c8ee9e085f
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Attachable items aren't automatically attached when loading a sub in edit screen, bunch of new item sprites, Aegir Mark II, client reconnect bugfixes
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2015-09-27 15:46:55 +03:00 |
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Regalis
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bf7619bcc4
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water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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2015-09-24 15:21:10 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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16bf562837
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improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling
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2015-09-15 17:24:52 +03:00 |
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Regalis
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048eb5713f
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waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
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2015-08-04 20:11:59 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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