Joonas Rikkonen
fcd95da483
(44994edc6) Merge branch 'dev' of github.com:Regalis11/Barotrauma-development into dev
2019-05-16 06:21:10 +03:00
Joonas Rikkonen
48070a3f90
(23ecb8f20) Fixed: Scaling past 1920x1080 for: Reactor UI, Submarine labels, loading tips, inventoryslot container status
2019-05-16 06:20:54 +03:00
Joonas Rikkonen
aac2aaae8b
(46356bbf0) Fix bots reporting incorrectly that there is no targets.
2019-05-16 06:20:20 +03:00
Joonas Rikkonen
c05c8994fb
(36f46a8db) Fixed exception CreateAutonomousObjectives causing an exception when attempting to start the game with a sub with no reactor
2019-05-16 06:15:16 +03:00
Joonas Rikkonen
cb83984e80
(4ca668169) Fixed: Conflict
2019-05-16 05:58:48 +03:00
Joonas Rikkonen
0a67590572
(21a808335) Added: 4k fixes
2019-05-16 05:58:32 +03:00
Joonas Rikkonen
884360216f
(de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-05-16 05:50:56 +03:00
Joonas Rikkonen
fd7dfebd3a
(50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks
2019-05-16 05:50:39 +03:00
Joonas Rikkonen
068089ae5c
(d622ac851) Fix double updates of current orders.
2019-05-16 05:47:36 +03:00
Joonas Rikkonen
ce1aa39a4b
(b1241e3dd) GUIMessageBoxes use relative sizes
2019-05-16 05:46:12 +03:00
Joonas Rikkonen
f8090d470e
(5670a7c58) Don't get stuck if cannot use the button.
2019-05-16 05:44:48 +03:00
Joonas Rikkonen
5ec107bf83
(0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese
2019-05-16 05:43:40 +03:00
Joonas Rikkonen
de2246fe57
(e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually.
2019-05-16 05:42:51 +03:00
Joonas Rikkonen
828150e0ae
(9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font
2019-05-16 05:42:34 +03:00
Joonas Rikkonen
1d5de494cd
(a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix.
2019-05-16 05:41:25 +03:00
Joonas Rikkonen
79d01822d2
(8015dd67d) Show a language selection prompt when launching the game for the first time (WIP)
2019-05-16 05:41:09 +03:00
Joonas Rikkonen
ddd84a4f9e
(c45394988) Refactor and fix button interaction and access checks in the indoors steering manager.
2019-05-16 05:40:00 +03:00
Joonas Rikkonen
3575c8df52
(03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas
2019-05-16 05:39:25 +03:00
Joonas Rikkonen
01743eb7e1
(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
2019-05-16 05:36:58 +03:00
Joonas Rikkonen
4f825ce309
(dabdac1a8) Fix bots waiting where they should not wait.
2019-05-16 05:31:31 +03:00
Joonas Rikkonen
7614642d93
(e7b2add9d) Merge branch 'human-ai' of https://github.com/Regalis11/Barotrauma-development into human-ai
2019-05-16 05:30:39 +03:00
Joonas Rikkonen
54a0164f89
(98501b696) Reduce the max accepted distance for repair tool ai operate.
2019-05-16 05:30:23 +03:00
Joonas Rikkonen
348f21598e
(439481a07) Set the random factor for initiative each time the objective changes and once per 5 secs when the idle is active. Change the formula. Fix the waiting after character has been unselected.
2019-05-16 05:30:06 +03:00
Joonas Rikkonen
eadd063950
(d82a5d3f3) Use the wait delay for all objectives that are not orders (instead of just idle).
2019-05-16 05:28:41 +03:00
Joonas Rikkonen
78b1d8ef8d
(d0dd81be0) Rename a method.
2019-05-16 05:26:58 +03:00
Joonas Rikkonen
1e200722ae
(81244db07) Implement AIObjectiveFightIntruders.
2019-05-16 05:21:03 +03:00
Joonas Rikkonen
3b313976c5
(5394332a8) Add a note.
2019-05-16 05:19:52 +03:00
Joonas Rikkonen
2ae54a01a5
(ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it.
2019-05-16 05:14:20 +03:00
Joonas Rikkonen
dbccd76613
(c6ca0ef58) Recreate objectives when the bot is dismissed.
2019-05-16 05:11:49 +03:00
Joonas Rikkonen
9a1e7f8212
(1c6954251) Add IsLoop property. Fixes operate item orders being removed when they are done. Instead of calling loopable objectives done, let's just use the priority system.
2019-05-16 05:11:01 +03:00
Joonas Rikkonen
7c901d8d77
(8fd36f702) Add a separate value for run threshold. Increase the order priority from 50 to 70.
2019-05-16 05:09:15 +03:00
Joonas Rikkonen
d0795791e7
(3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers.
2019-05-16 05:04:53 +03:00
Joonas Rikkonen
3877c18d0c
(c15419d90) Changelog additions + merge fix
2019-04-08 19:20:05 +03:00
Joonas Rikkonen
28f2c00255
(02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs.
2019-04-08 15:59:36 +03:00
Joonas Rikkonen
47ee14227e
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343 .
2019-04-08 12:01:54 +03:00
Joonas Rikkonen
63eb4d64e5
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Joonas Rikkonen
23687fbf2f
aeafa16...4d3cf73
2019-03-18 22:57:05 +02:00
Joonas Rikkonen
3301bed442
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
Joonas Rikkonen
604fc65154
Human AI improvements & fixes:
...
- Replaced item name comparisons with Prefab.NameMatches (-> item names can be changed without breaking the AIs).
- Having an AIObjective set as the current order of the character doesn't automatically cause it to have a high priority. For example, the order to fix leaks has a low priority if there are no leaks to fix.
- AIObjectiveFixLeaks makes sure the character is wearing a diving suit before going to fix a leak. The characters used to run in and out of flooded rooms because the AIObjectiveFindSafety objective would become active as soon as the character entered the room, causing the character to run out, and then immediately run back because they are no longer in immediate danger of drowning, making the FixLeaks objective the most high-priority one.
- Characters attempt to find a room with no water in AIObjectiveIdle even if the character is wearing a diving suit.
- AIObjectiveFindSafety considers flooded rooms dangerous even if the character is wearing a diving suit (-> the character attempts to go into a more dry room instead of happily idling in the flooded one).
- Distance to a hull doesn't decrease its desirability nearly as much in AIObjectiveFindSafety (-> fixes characters not bothering to move into a non-flooded room if it's far away).
- AIObjectiveOperateItem makes sure the item is equipped before using it (-> characters can't weld leaks with the welder in their inventory).
2017-12-21 19:49:26 +02:00
Joonas Rikkonen
1f92e31166
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00