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vlad.os/LuaCsForBarotraumaEP
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35 Commits 5 Branches 2 Tags
a2636133cabf346bc869b0b7e7c0cfcb8c48db36
Commit Graph

7 Commits

Author SHA1 Message Date
Regalis 2254585dac Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements 2015-07-09 01:40:27 +03:00
Regalis d56f7f3f77 Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels 2015-07-08 11:37:47 +03:00
Regalis11 55b00e5ed0 WIP level position syncing, job prefabs and assigning jobs to characters 2015-07-06 21:17:32 +03:00
Regalis d836a99515 GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup 2015-07-02 22:24:50 +03:00
Regalis 2ef92c4af0 Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health 2015-06-16 22:53:02 +03:00
Regalis 566d54197a Saving (wip), statuseffect refactoring, multiple character faces 2015-06-12 16:56:51 +03:00
Regalis fadb89ae9e First commit 2015-05-25 01:04:03 +03:00
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