Regalis
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5f1cb194ab
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List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
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2016-01-17 15:45:16 +02:00 |
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Regalis
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8e491ae855
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Bunch of editor improvements/bugfixes: free node positioning when placing wires, options to hide hulls, gaps & links, hidden entities can't be selected, more accurate stair selecting, disabled UImessages, camera position fixes
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2016-01-15 23:04:34 +02:00 |
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Regalis
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17f3ec7301
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Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
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2016-01-10 17:10:22 +02:00 |
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Regalis
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48eabedb77
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Fixed server end cinematic, bugfix in submarine position syncing, CharacterIgnoreDistance bugfix, readded crew button to multiplayer, searching a path out of the sub
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2016-01-06 20:17:41 +02:00 |
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Regalis11
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c7e7b3909f
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Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
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2015-12-23 00:10:02 +02:00 |
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Regalis11
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2ff8643c02
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Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
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2015-12-21 11:01:35 +02:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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859be53d28
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Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
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2015-12-14 18:59:59 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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242af12f14
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Progress
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2015-12-04 01:37:30 +02:00 |
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Regalis
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77024a31fb
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Positioning out-of-sub particles relative to the level, easier to climb stairs
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2015-11-22 17:11:13 +02:00 |
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Regalis
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cddf4f1bde
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Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
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2015-11-20 17:12:33 +02:00 |
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Regalis
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9b08201972
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Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
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2015-11-18 20:02:45 +02:00 |
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Regalis
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9c2aec4c8e
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Fire improvements
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2015-11-11 07:33:17 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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cd48d12be6
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Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
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2015-11-08 22:20:29 +02:00 |
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Regalis
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5a21d64b3a
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FillNetworkData uses NetBuffer instead of OutgoingMessage
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2015-11-04 20:21:34 +02:00 |
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Regalis
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2a8939f6dc
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tyuityuidfgh
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2015-11-02 22:05:48 +02:00 |
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Regalis
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ebe248a7cc
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Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
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2015-10-26 01:46:52 +02:00 |
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Regalis11
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aeeae13b35
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NetworkEvent optimization (more frequent use of WriteRangedSingle)
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2015-10-25 00:06:32 +03:00 |
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Regalis
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6736f1dd82
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Remove items in dummycharacter inventory in editmapscreen, important character updates a separate networkeventtype
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2015-10-23 19:28:21 +03:00 |
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Regalis
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313d16d886
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Changed entity ids from int to ushort, inventory sync bugfixes
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2015-10-21 18:58:36 +03:00 |
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Regalis
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5f07d4b0c9
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"ReliableMessages", networkevents aren't sent if FillNetworkEvent fails
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2015-10-19 22:49:38 +03:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis11
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8df9133e84
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Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
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2015-10-11 21:04:42 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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45178e745b
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misc optimization & refactoring
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2015-09-29 18:03:38 +03:00 |
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Regalis
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53e729ea11
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Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
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2015-09-25 18:56:39 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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ea15397725
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Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
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2015-09-08 21:55:27 +03:00 |
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Regalis
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04d55891f0
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Particles using display coordinates, particle growtime, character death&stun animations
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2015-09-05 12:13:44 +03:00 |
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joonas
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bb295a7444
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Modified code to compile on Linux
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2015-08-19 23:34:20 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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