Commit Graph

21 Commits

Author SHA1 Message Date
Regalis 201dc1b733 Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now 2016-02-07 12:32:19 +02:00
Regalis ec7bd3523c Separate recharge and power_out connections in batteries (todo: configure recharge connections as power connections) 2016-02-05 22:10:51 +02:00
Regalis 1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis11 2ff8643c02 Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers 2015-12-21 11:01:35 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis 77024a31fb Positioning out-of-sub particles relative to the level, easier to climb stairs 2015-11-22 17:11:13 +02:00
Regalis 9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis 9c2aec4c8e Fire improvements 2015-11-11 07:33:17 +02:00
Regalis 4d949e3be1 Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often) 2015-11-10 22:22:26 +02:00
Regalis dc4b502248 "Infinite walls", converting old InputTypes in saved subs to new ones 2015-10-29 00:59:00 +02:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11 2bb5d41836 Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo 2015-10-14 22:10:37 +03:00
Regalis db7128a475 Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK 2015-10-06 21:18:36 +03:00
Regalis 0be4ad4f84 Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water 2015-10-04 14:49:05 +03:00
Regalis f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis 04d55891f0 Particles using display coordinates, particle growtime, character death&stun animations 2015-09-05 12:13:44 +03:00
Regalis 0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis 5771bc7e02 Progress on tutorial 2015-08-11 20:23:48 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00