commit 18b4bacd5bb645f36f62e77587af971cb789d37c
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Fri Mar 8 13:04:51 2019 +0200
Added a beginner level sub
commit eef09f7d07cde64d1f2f6971eda733505339a0c0
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:05:14 2019 +0200
Remove the old sprite when recreating the sprite.
commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:04:51 2019 +0200
Fix gender specific wearables not refreshing when we change the gender.
commit f606b801dac9e4cbb4238506ff4d73981709a2f8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 18:42:14 2019 +0200
Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too.
commit 154251c183eacf37e92fa7b27bb6d57bb15797d8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 14:42:22 2019 +0200
Disable latchonto ai for now.
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:31:02 2019 +0200
Simplify the sprite related commands.
commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:05:20 2019 +0200
Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.
commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:50:51 2019 +0200
Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.
commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:48:49 2019 +0200
Fix the sprite name of the right hand in the assistant job gear.
commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:26:20 2019 +0200
Fix ReloadXML failing when multiple source elements are found.
commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:47:13 2019 +0200
Fix damagemodifier multiplier not applied on particles if no sound is played.
commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:46:22 2019 +0200
Fix engigear lower arm sprite name.
commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:36 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:30 2019 +0200
Implement husk sprite overlays as wearables. Add new husk injector (wip).
commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:52:15 2019 +0200
Add console commands for changing the gender and race of the character.
commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date: Wed Mar 6 17:47:09 2019 +0200
Refined environment item scales and colors
https://puu.sh/yQ8fs/61e12f15c6.webm
TODO: Get rid of the "damagesoundtype" system and replace it with simple "tag" checking to allow customizability from content pack side
Fix damagemodifier sounds never being played (I've never once heard LimbArmor play on anything but mantis)
- Armor values aren't reduced from the damage taken, but instead multiply the damage (e.g. an item reduces damage by 10% instead of 10 hp). Now armor doesn't make characters invulnerable to small amounts of damage.
- Armoring isn't defined as a single "armor value", but instead there are "damage modifiers" which can be added to items and limbs. The modifiers can only affect specific types of damage and have separate multipliers for the damage amount and bleeding amount.
- Having a fire proof item on a limb doesn't make that limb invulnerable to burn damage. Item's that protect against fire now have a damage modifier for the Burn damage type.
- Add support for some of the most common types (vectors, colors, rects) so there's no need to parse the values in the setters of the serializable properties (see Holdable.HoldPos for example).
- Make a generic version of the item editing HUD that can be used on any IPropertyObject. Should make it easier to implement things like the character editor, editing structure properties, particle editor, etc.
- Improve the interface of the editing HUD. Instead of having to type in a string value into a textbox, there should be number input fields for numeric properties, sliders for properties that only accept a range of values, a color picker, etc. And tooltips.
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher