Commit Graph

101 Commits

Author SHA1 Message Date
Joonas Rikkonen 4f746b04ea (b8e5081e1) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-25 18:14:20 +03:00
Joonas Rikkonen eb7ac2bfbe (8e98e6343) Add and implement new clown gear. 2019-04-25 18:13:47 +03:00
Joonas Rikkonen 07b937ca90 (ce70f0edf) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-25 18:13:28 +03:00
Joonas Rikkonen 03797df87b (224725392) fixed default state of a few emergency pumps. 2019-04-25 18:12:55 +03:00
Joonas Rikkonen f31114ea01 (9f6737ced) Fixed: Old text tag in sonar.cs 2019-04-25 18:10:37 +03:00
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen 99344e4031 (b7893662b) Changed small font to Exo2 Medium (a bit more readable than the light version) + merge fix 2019-04-25 17:52:14 +03:00
Joonas Rikkonen 52991e1ded (41a4cf029) Merge 2019-04-25 17:50:53 +03:00
Joonas Rikkonen 8be51d71bd (444f7d53a) Added: Workaround for macOS not allowing editing the .app bundle, using Library/Barotrauma instead 2019-04-25 17:50:35 +03:00
Joonas Rikkonen e4ac5434d7 (f1791560b) Switched back to old fonts (requested by art) 2019-04-25 17:50:17 +03:00
Joonas Rikkonen 457000c8dd (9e2b50b03) Removed unused duplicate texture 2019-04-25 17:49:59 +03:00
Joonas Rikkonen 3a83ac42c9 (dd2b3452f) Social center png added (was missing) 2019-04-25 17:49:41 +03:00
Joonas Rikkonen 47ef561a03 (ade7449ec) increase stun baton damage slightly, should take 6 or so hits to kill a crawler instead of 12. 2019-04-25 17:49:23 +03:00
Joonas Rikkonen a90cdb7843 (c5ad20e76) Graphics for outposts: Added new backwalls for outpost rooms (shop,maintenance bay and social center) aswell as some corridor pieces 2019-04-25 17:49:05 +03:00
Joonas Rikkonen 9df0141640 (ca0e4bd45) When attempting to deconstruct an item that can't be deconstructed, put it in the output inventory instead of leaving it in the input 2019-04-25 17:48:45 +03:00
Joonas Rikkonen 1a3184dbad (4c452f172) Force reactor IsActive=true when an AI character or a remote player operates it. Previously this was only done in UpdateHUD, so inactive reactors would not become enabled. 2019-04-18 12:04:56 +03:00
Joonas Rikkonen c85cf63494 (99fb00391) Don't allow deconstructing items that don't give anything when deconstructed. Closes #690 2019-04-18 12:03:22 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen b8b61ebb02 (a405d1aed) Check volume validity in SoundPlayer.UpdateWaterAmbience (there was a report on GameAnalytics about the method setting the gain to an invalid value) + Merge fix 2019-04-15 14:12:14 +03:00
Joonas Rikkonen a53c0fd9bb (8f575fa16) Fixed chatbox & crew menu being hidden if any character uses a controller 2019-04-11 18:23:31 +03:00
Joonas Rikkonen 9f55da3677 (8d282f4cc) Hide the crew area and the chat box when using a controller (= aiming with a turret or similar item). 2019-04-10 15:13:25 +03:00
Joonas Rikkonen be76bd53e9 (9a14162c6) Disabled spontaneous deterioration on items that are not being used. TODO: adjust all deterioration rates and delays 2019-04-07 21:43:35 +03:00
Joonas Rikkonen 6ac3ecd2b2 (86a1bac17) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:43:25 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00
Joonas Rikkonen d4752bb6a0 (9f5c9fbcb) Make sure lazy-loaded sprites load their texture when creating a GUIImage, because the image needs to know the size of the texture to scale itself correctly. Fixes location portraits not being visible in the campaign menu when a location is selected for the first time. 2019-04-04 11:08:18 +03:00
Joonas Rikkonen 7491b06a5d (bbd192053) Rebind Select and Use keys. Refactor GameSettings to support legacy bindings, when they are set. That is, if the new "deselect" and "shoot" keys are not defined, but the player config file is found, use the "select" and the "use" keys instead of the defaults. 2019-04-04 11:08:02 +03:00
Joonas Rikkonen 79ea41e6c9 (4f4395b00) Reduced the size of the disallowed item interface area around the chatbox 2019-04-04 11:07:45 +03:00
Joonas Rikkonen 860e5204ab (cad2b1306) Fix the camera issue on turrets. 2019-04-04 11:07:29 +03:00
Joonas Rikkonen 2d52a8ddf4 (883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering. 2019-04-04 11:07:14 +03:00
Joonas Rikkonen 5f05322fdb (fdc038d5d) Keymapping and UX test: - Map use to "E" and Select to "Left Mouse". - Introduce a dedicated key for deselecting ("Right Mouse"). - Introduce a dedicated key for shooting ("Left Mouse"). - Define certain objects as shootables, which simply means that they use the "Shoot" key instead of using the "Use" key. This required the least amount of refactoring the existing code. - TODO: don't register the "Select" input when aiming or when an interface is open -> should prevent interacting through UI elements. - TODO: sync the new input types with the server. 2019-04-04 11:06:12 +03:00
Joonas Rikkonen 0ecfc426ff (45f083a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-03 16:22:12 +03:00
Joonas Rikkonen 0dd1823eb1 (44a496915) Added: Template for using a video with the Welcome text in the tutorial if needed. Removed: Old spritesheets. Fixed: Bug in fetching crew with certain jobs 2019-04-03 16:21:57 +03:00
Joonas Rikkonen 03f2444968 (7341d33ff) Fixed nullref exception if a fabricator finishes creating an item after the user has been removed. 2019-04-03 16:20:37 +03:00
Joonas Rikkonen 8b12f85f48 (b6f451292) Moved crafting recipes from the fabricator xml to the xmls of the items. Makes it possible for modders to add new craftable items without having to modify the fabricators. Closes #1001 2019-04-01 22:51:37 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00
Joonas Rikkonen 3219479774 (f202305e0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:57 +03:00
Joonas Rikkonen e154492a05 (a4e1c30c0) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-01 14:26:43 +03:00
Joonas Rikkonen 0ca4a8db06 (169dbd4fd) Increased submarine masses to make it less easy for characters to push them around. 2019-04-01 14:26:29 +03:00
Joonas Rikkonen ddfd7274e9 (d5ea3c7d5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-03-29 17:24:17 +02:00
Joonas Rikkonen ca08b803dc (891ef87c3) Fixed: CrewManager throwing errors if changing resolutions when a crewmember is dead. Added: Scaling of the objective list when changing resolutions 2019-03-29 17:24:02 +02:00
Joonas Rikkonen 817a6100d7 (f4680f78f) Made AI characters less eager to load extra fuel to the reactor (the load needs to be 2x higher than the theoretical max output of the reactor). In some subs the reactor's max output is so low that extra fuel is frequently needed, causing AI characters to constantly put in and take out rods as the load fluctuates. + The AI characters now put the excess rods in their inventory instead of dropping them. 2019-03-29 17:22:36 +02:00
Joonas Rikkonen db1d0acac9 (4d569f38c) AI characters can take out excess fuel rods from the reactor, and calculate if more fuel is needed to keep the output at a suitable level instead of only adding more fuel when the reactor is completely empty. 2019-03-29 17:21:52 +02:00
Joonas Rikkonen 9849e76f76 (5d39bdb07) Disabled reactors cooling down when underwater. If we want to include this, we need to explain to the player that they may need extra fuel to keep the reactor running when the reactor room is flooded. 2019-03-28 12:35:15 +02:00
Joonas Rikkonen 080ac78ded (5c35a640e) Update tutorial-rework with dev 2019-03-27 20:52:47 +02:00
Joonas Rikkonen 3f82c9a2cb (f417b026f) Fetched: Changes for playing video tutorial from local branch 2019-03-27 20:45:14 +02:00