Joonas Rikkonen
e83dba2959
(42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev
2019-04-25 18:07:37 +03:00
Joonas Rikkonen
ade4ef48b6
(241123ab2) Some checks to prevent crashing if a limb has an invalid health index
2019-04-18 12:04:24 +03:00
Joonas Rikkonen
6262b3ea54
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
Joonas Rikkonen
bd07acf26d
(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
2019-04-16 17:11:49 +03:00
Joonas Rikkonen
578a36b29d
(4d9a797c5) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:09:12 +03:00
Joonas Rikkonen
f667455659
(ba5343957) Button for hiding personal inventory slots
2019-04-16 17:08:58 +03:00
Joonas Rikkonen
c361edfb8b
(6d8c1f21d) Whoops.
2019-04-16 17:08:44 +03:00
Joonas Rikkonen
53f9202909
(8f7813f79) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-15 13:43:50 +03:00
Joonas Rikkonen
e839260a9d
(a3d3d1671) Health interface layout tweaking, change "drop" to "use as treatment" when dragging an item to the health interface
2019-04-15 13:43:35 +03:00
Joonas Rikkonen
fe235eb37a
(2fc766fe5) Add support for wearable item variants. Not used yet. Not synced (not sure if it should).
2019-04-15 13:42:37 +03:00
Joonas Rikkonen
918fac9e5e
(6c6831abf) Some new sounds, fixed damage sounds not being played if no damage modifiers are applied
2019-04-15 13:42:08 +03:00
Joonas Rikkonen
3e0d4f5122
(16b390a10) Remove an empty line.
2019-04-15 13:41:55 +03:00
Joonas Rikkonen
d3481c1dd6
(eaf02c38d) If the character has no mentionable afflictions, automatically select the limb with highest dmg on it (if none selected) to be displayed in the health interface.
2019-04-15 12:10:33 +03:00
Joonas Rikkonen
2eaf22683d
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
Joonas Rikkonen
ec7e23061b
(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
2019-04-01 22:47:03 +03:00
Joonas Rikkonen
854c90c89a
(e38a3fef5) Fixed characters not letting go of the character they're grabbing when the health interface is closed with Esc or by clicking outside the window.
2019-03-29 21:51:24 +02:00
Joonas Rikkonen
7c8f19ee14
(875de4a5a) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-27 20:56:29 +02:00
Joonas Rikkonen
86d1102f56
(88961a6ea) Fix wrong spelling: Blatter -> Bladder.
2019-03-27 20:56:01 +02:00
Joonas Rikkonen
81833e7920
(65cb56d24) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-03-27 20:54:53 +02:00
Joonas Rikkonen
6ca760ceda
(93f4e5d57) Allow repair tools to hit structures even if the barrel is inside the structure. Possibly closes #1306
2019-03-27 20:54:40 +02:00
Joonas Rikkonen
ac60c9477e
(d8c40ca6c) Merge branch 'dev' into tutorial-rework
2019-03-27 20:54:27 +02:00
Joonas Rikkonen
4cb3469c4f
(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
2019-03-27 20:54:00 +02:00
Joonas Rikkonen
080ac78ded
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
Joonas Rikkonen
3f82c9a2cb
(f417b026f) Fetched: Changes for playing video tutorial from local branch
2019-03-27 20:45:14 +02:00
Joonas Rikkonen
a8309b5766
69487a2...d38c50c
...
commit d38c50cc354476d5309645bc1487a4c03fe97d57
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Wed Mar 20 16:27:45 2019 +0200
Fixed inability to throw anything in the multiplayer. The clients would create a network event about dropping the item during the throw, which prevented throwing it server-side (because the item isn't in the character's inventory anymore by the time it should be launched). Closes #1318
commit 25cc1ceefcf62e346281c24c41964053d102701c
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Wed Mar 20 16:21:33 2019 +0200
Merge same afflictions into one icon in the preview above the health bar (instead of showing the same icon for each limb that has the affliction)
2019-03-20 16:28:15 +02:00
Joonas Rikkonen
cb6dcd469e
af8a4af...8a2a718
...
commit 8a2a718a0544d5c1707f10b75498e528a7912726
Author: Joonas Rikkonen <poe.regalis@gmail.com >
Date: Tue Mar 19 16:47:49 2019 +0200
Only update affliction icons every 0.5 seconds (or when switching limb selection in the health interface). Otherwise afflictions can flicker rapidly when the player for example has status effects that cause an affliction's strength to fluctuate around the ShowIconThreshold. Also set the default ShowIconThreshold value to 0.05. Closes #1304
2019-03-19 16:50:15 +02:00
Joonas Rikkonen
044fd3344b
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Joonas Rikkonen
6c0679c297
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00