Commit Graph

73 Commits

Author SHA1 Message Date
Joonas Rikkonen 57302f7bb8 (4ff749939) Added new environment assets for implementation 2019-05-16 05:51:28 +03:00
Joonas Rikkonen 049d3ba795 (e7bd8839d) Remove unused parameters. 2019-05-16 05:51:12 +03:00
Joonas Rikkonen 884360216f (de60c0961) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 05:50:56 +03:00
Joonas Rikkonen fd7dfebd3a (50c25dbf6) Added a "back" button that closes the credits, minor credits tweaks 2019-05-16 05:50:39 +03:00
Joonas Rikkonen 566f1d16e4 (913cde46d) Refactor AIObjectiveUsing to use the TryAddSubObjective method. Reorganize a bit. 2019-05-16 05:50:04 +03:00
Joonas Rikkonen 480bba392c (20fcd3853) Optimizations. 2019-05-16 05:47:52 +03:00
Joonas Rikkonen 068089ae5c (d622ac851) Fix double updates of current orders. 2019-05-16 05:47:36 +03:00
Joonas Rikkonen ce1aa39a4b (b1241e3dd) GUIMessageBoxes use relative sizes 2019-05-16 05:46:12 +03:00
Joonas Rikkonen b9cca44ce2 (8045205b5) Test a velocity based calculation for skipping the nodes in steering. 2019-05-16 05:45:04 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen 3c17c976d7 (e8b231370) Reduce the required distance to the next node before skipping to the next node while in stairs. Should make it easier for bots to use the stairs. 2019-05-16 05:43:06 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 5b2bf67d66 (067f4d694) The recursive version of GetConnectedComponents can traverse between wifi components, use recursive GetConnectedComponents when finding the controller used to operate some item (-> AI characters can now figure out how to operate a turret that's connected to a periscope through wifi components, relays, etc) 2019-05-16 05:41:41 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen 3c11bc2fca (420c429b4) Fix issues in reporting. 2019-05-16 05:40:50 +03:00
Joonas Rikkonen 7d0d669cdc (8fd5fa292) Fix a stack overflow issue. 2019-05-16 05:40:19 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 3575c8df52 (03ab09991) Load chinese fonts dynamically, removed unnecessary duplicate block from DynamicRenderAtlas 2019-05-16 05:39:25 +03:00
Joonas Rikkonen 96eb27140e (ab2157c70) Remove KeepDivingGear property, because it can cause issues when the objective tree is deep. Checking the property is possible via recursion, but it seems that the checks can miss a frame. Instead, let's just make it simple and remove the diving suit only when idling. 2019-05-16 05:37:46 +03:00
Joonas Rikkonen 6f9690eeaf (326dbd217) Don't take the diving suit off while trying to get a diving suit as a part of the goto objective. Fixes bots occasionally standing next to the diving suit cabinet apparently holding the suit in hands but not putting it on or moving anywhere. 2019-05-16 05:37:14 +03:00
Joonas Rikkonen 01743eb7e1 (6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit. 2019-05-16 05:36:58 +03:00
Joonas Rikkonen a3db11876b (d34fb2097) Major refactoring: - Replace custom logic regarding subobjectives with generic logic. - Ensure that all the objectives follow the same logic, reduce duplicate code where possible. 2019-05-16 05:32:56 +03:00
Joonas Rikkonen a447a47661 (06129f656) Add some missing texts. Incomplete. 2019-05-16 05:26:25 +03:00
Joonas Rikkonen 812598774e (24bcea40e) Fix the ai checks about door buttons. Don't aim at targets that cannot be seen. 2019-05-16 05:25:52 +03:00
Joonas Rikkonen e284e1039a (ee2d498e3) Fix bots ignoring doors when shooting. 2019-05-16 05:24:28 +03:00
Joonas Rikkonen 52d25694ed (050157f65) Fix bots not being able to use buttons or ladders because the were aiming. Don't aim when farther than 500 pixels away from the target. 2019-05-16 05:23:39 +03:00
Joonas Rikkonen cf55de90ba (0ccb08c95) Remove item collision category, since we only want to check the walls and the characters here. 2019-05-16 05:22:30 +03:00
Joonas Rikkonen 99307f764a (a47ab977d) Allow shooting through platforms. 2019-05-16 05:21:56 +03:00
Joonas Rikkonen 1e200722ae (81244db07) Implement AIObjectiveFightIntruders. 2019-05-16 05:21:03 +03:00
Joonas Rikkonen 88de435487 (cf495e03c) Check the visibility to the target when engaging (the distance is not enough, if there's something blocking the line of sight). 2019-05-16 05:20:45 +03:00
Joonas Rikkonen 3b313976c5 (5394332a8) Add a note. 2019-05-16 05:19:52 +03:00
Joonas Rikkonen bcd18aab4e (8025561da) Implement offensive combat. 2019-05-16 05:19:31 +03:00
Joonas Rikkonen 363eb0540a (a8f2f39bd) The ai now sorts the weapons by the combat priority value, which can be set in xml. Ranged weapons are favored. The required items are also taken into account. 2019-05-16 05:19:14 +03:00
Joonas Rikkonen 2ae54a01a5 (ac7ab10b0) Pass AIObjectiveManager reference in the constructors instead of methods so that we can always access it. 2019-05-16 05:14:20 +03:00
Joonas Rikkonen 7ebb0be29b (db42ef494) Don't allow combat priority go over 100. 2019-05-16 05:09:51 +03:00
Joonas Rikkonen ff5a819ad3 (62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things. 2019-05-16 05:05:53 +03:00
Joonas Rikkonen d0795791e7 (3bb9485ad) Add automatic orders as objectives instead of orders so that we can take advantage of the existing priority system. Turn the priority values defined in the xml into modifiers. 2019-05-16 05:04:53 +03:00
Joonas Rikkonen 039d07f693 (a2943d8b7) Merge branch 'dev' into human-ai 2019-05-16 05:04:10 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen 29f902f0bb (18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417. 2019-04-15 12:01:48 +03:00
Joonas Rikkonen 3eaec8bbc6 (c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it) 2019-04-11 18:24:01 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 14d0daf16d (ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:49:31 +03:00
Joonas Rikkonen 45c1ed499a (e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used 2019-04-06 17:49:18 +03:00
Joonas Rikkonen 25768d8845 (4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate). 2019-04-05 16:20:11 +03:00