Commit Graph

24 Commits

Author SHA1 Message Date
Joonas Rikkonen e0fe737c3b (60001519f) Fixed clients not being able to see other characters in spectator if they've died far away from the sub. + Increased position update interval for spectators. Closes #1421
+ Merge fix
2019-04-16 17:16:14 +03:00
Joonas Rikkonen 6262b3ea54 (ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:12:09 +03:00
Joonas Rikkonen bd07acf26d (052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0 2019-04-16 17:11:49 +03:00
Joonas Rikkonen dd371c29cc (6844335fb) Fixed incorrect text tag in submarine save dialog 2019-04-16 17:10:25 +03:00
Joonas Rikkonen 9e3d13b1c9 (3730c56ab) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-16 17:10:10 +03:00
Joonas Rikkonen 9ec8659c89 (410101a21) Add an extension method for replacing strings if a condition is met. 2019-04-16 17:09:41 +03:00
Joonas Rikkonen f2d0d3a56a (94d321ddf) Automatically open the personal slots if an item in the slots is running out of battery/fuel/etc 2019-04-16 17:09:26 +03:00
Joonas Rikkonen f667455659 (ba5343957) Button for hiding personal inventory slots 2019-04-16 17:08:58 +03:00
Joonas Rikkonen c1c869b944 (321793927) Always show the outer clothes slot. Reordered the slots so that the most frequently used ones are closer to the "main" inventory. 2019-04-10 13:24:21 +03:00
Joonas Rikkonen 2efcd200f5 (17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer) 2019-04-08 13:36:30 +03:00
Joonas Rikkonen 044fd3344b 2f107db...5202af9 2019-03-18 21:42:26 +02:00
Joonas Rikkonen 6c0679c297 38f1ddb...178a853: v0.8.9.1, removed content folder 2019-03-18 20:39:27 +02:00
Joonas Rikkonen 07d3d69040 Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit). 2018-03-02 15:24:54 +02:00
Joonas Rikkonen 4d01aba0f1 Fixed subinventory staying visible if the slot containing the subinventory gets merged while it's highlighted (e.g. put a stun baton in either hand and swap it with a two-hand item) 2018-02-13 13:49:41 +02:00
Joonas Rikkonen dcb6de32c0 Some more hard-coded text removal 2018-01-31 19:01:48 +02:00
Joonas Rikkonen 43d48ceb13 Fixed subinventory becoming active in the controlled character's inventory when the slot with the same index is highlighted in a grabbed character's inventory (or vice versa), fixed CPR & grab buttons being drawn on top of subinventories 2018-01-25 09:36:58 +02:00
Joonas Rikkonen 7187c277e7 Merge branch 'master' into moStuff 2018-01-09 10:38:06 +02:00
Joonas Rikkonen c77c598cb6 Fixed items being dropped when attempting to place them in an itemcontainer slot that's on a normal inventory slot. Closes #200 2017-12-31 01:59:49 +02:00
Alex Noir 60329fb0d1 Fixed missing clientpermissions.xml preventing hosting
Fixed double-clicking items in corpses putting them in their hands instead of your inventory
Fixed game over/round end music not playing in multiplayer
Added Item Combinations for things like chemicals, etc. - this transfers condition from one item to another
Added game over text to multiplayer round summary
2017-12-23 16:59:08 +03:00
Alex Noir 760452170e Implement ID card slot and ID card description that states the owner and his job in preparation for identity system 2017-12-14 22:57:42 +03:00
Joonas Rikkonen 98b4b904d4 Inventory slots are highlighted if the cursor is within 5 pixels of the rect. The spacing between inventory slots is 10 px, so now items can't be accidentally dropped by releasing the cursor between slots. 2017-08-11 17:49:43 +03:00
Joonas Rikkonen f40d244deb Moved inventory UI update logic to the client project, sound effects for picking up and dropping items 2017-08-10 20:30:29 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00