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vlad.os/LuaCsForBarotraumaEP
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Code Issues Packages Projects Releases Wiki Activity
555 Commits 5 Branches 2 Tags
8142cc734efe30a7e5e14c47bc46964f2efe859c
Commit Graph

9 Commits

Author SHA1 Message Date
Regalis 8a2ad8eb64 NPCs don't try to use depth charge tubes when given the "operate railgun" command 2016-08-16 17:37:08 +03:00
Regalis d3ab7946a8 Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis 1a5b3fa66a Endworm attacks working, itemlabel text saving bugfix, deconstructors & fabricators need power, engine sprite, disable wire node dragging in character mode, only hit with one meleeweapon at a time, fixrequirement text overflow fix, mapentities can hace multiple categories, Gap.FindHull fix, Waypoint ladder & gap saving, stuff 2016-01-18 20:09:38 +02:00
Regalis eb0e08c8ee Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout 2015-12-17 19:35:14 +02:00
Regalis ca7eae5322 Order symbols 2015-12-07 19:32:55 +02:00
Regalis 5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis 11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis c9cc94f701 Crew commands 2015-11-26 23:04:02 +02:00
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