Regalis
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7155f1cef0
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Improved map rendering, shops, light bugfix, junction boxes wont break as easily
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2015-07-27 23:45:20 +03:00 |
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Regalis11
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4238301ad3
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Location hire
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2015-07-26 21:15:41 +03:00 |
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Regalis
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326b46cf18
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Content packages & MD5 hash comparison between client and server
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2015-07-20 21:27:44 +03:00 |
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Regalis
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baa207985c
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Functional networkevent validation, functional single player saving, requireditem ui texts, titlescreen & loading
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2015-07-19 02:44:42 +03:00 |
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Regalis
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d4c308003b
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Moving in and out from levels, WIP level mirroring, moloch, add d.gz to savedmaps
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2015-07-10 12:55:26 +03:00 |
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Regalis
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2254585dac
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Spawnpoints for different jobs, spawning crew members with job-specific items, fixed issues with non-matching entity IDs between client and server, Unity-like coroutine system (connecting to server doesn't freeze the game anymore), map drawing improvements
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2015-07-09 01:40:27 +03:00 |
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Regalis
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d836a99515
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GUIStyle improvements & some simple UI graphics, networking bugfixes, separate Random class, some StyleCop cleanup
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2015-07-02 22:24:50 +03:00 |
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Regalis
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004608acd8
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Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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2015-06-29 02:00:27 +03:00 |
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Regalis
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24ba9b1b98
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GameMode/CrewManager bugfixes, fabricators
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2015-06-19 11:53:31 +03:00 |
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Regalis
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2ef92c4af0
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Moved CrewManager & HireManager to a separate single player GameMode, bleeding decreases health
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2015-06-16 22:53:02 +03:00 |
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