Commit Graph

14 Commits

Author SHA1 Message Date
Joonas Rikkonen f46dc5da28 Water flow logic tweaking:
- Less fluctuation, water doesn't constantly flow back and forth through gaps.
- Flowing water pushes characters around much more heavily, and the force is applied to the collider in addition to the limbs.
- Vertical gaps don't push characters up/down unless the character is roughly above/below the gap.

+ Renamed some fields in the hull and gap classes (Volume -> WaterVolume, FullVolume -> Volume, public fields start with a capital letter)
2017-10-10 21:07:45 +03:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen 96a64d45dc Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode) 2017-08-30 18:09:48 +03:00
Joonas Rikkonen 4d40f5d483 Submarines, items and characters that reach a depth of 300,000 units (~4000 m) are automatically disabled. Avoids the unnecessary cost of updating entities that are way too deep to be reached by anyone. 2017-08-13 20:00:18 +03:00
Joonas Rikkonen 7553d63a99 Reverted 719f194 because it broke spawning items at world-space positions. Now the submarine-field of the body is simply set to match the item to make sure it gets rendered at the correct position. 2017-08-01 18:05:21 +03:00
Joonas Rikkonen 719f19418c Fixed invisible diving suits in respawn shuttles (and possible some other bugs): item constructor instantiates the physics body of the item before finding the hull the item is inside, because otherwise the submarine-field of the body won't be updated until the item moves, causing the item to be rendered at a complete wrong position. 2017-07-28 17:29:44 +03:00
Joonas Rikkonen 575b643c62 Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now. 2017-07-17 23:27:31 +03:00
Joonas Rikkonen cc9ebe9fc2 Interaction logic tweaking again:
- Reverted the item distance calculation change in commit c7fd681 (it made interaction way less precise, as items near the character tended to get focus even if the cursor was nowhere near them), and replaced it with:
- Aim assist considers the distance to an item to be 0.0 if the cursor is inside a trigger of the item.
- Reverted 769a012 and disabled aim assist when an item is selected. Meaning that now items don't have to be deselected before interacting with another item, but the cursor has to be directly on the other item to make accidental interaction less likely.
- Removed some redundant trigger calculations from CanInteractWith.
2017-07-13 23:32:39 +03:00
Joonas Rikkonen 59fba47f63 When the player highlights a wire in a connection panel, the physical wire and the items connected to it are highlighted. Fixes issue #16. 2017-07-10 00:37:17 +03:00
Joonas Rikkonen 045a48cc33 Logging item throwing and which items are contained in items characters use on themselves (e.g. which meds are inside a syringe) 2017-07-09 21:52:13 +03:00
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
Joonas Rikkonen 9b054ebd50 Added an artifact that attracts creatures, item max health can be changed & items can be made indestructible 2017-07-04 22:10:30 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00