Items that are in an inventory can't be focused on (otherwise characters would constantly focus on the item they're holding)

This commit is contained in:
Joonas Rikkonen
2017-07-09 19:08:45 +03:00
parent bd4c7d68d0
commit 769a012776

View File

@@ -1101,6 +1101,7 @@ namespace Barotrauma
if (ignoredItems != null && ignoredItems.Contains(item)) continue;
if (hull != null && item.CurrentHull != hull) continue;
if (item.body != null && !item.body.Enabled) continue;
if (item.ParentInventory != null) continue;
float distanceToItem = float.PositiveInfinity;
if (CanInteractWith(item, out distanceToItem))