Commit Graph

19 Commits

Author SHA1 Message Date
Joonas Rikkonen 6bfca5f7fe - Hitscan projectiles, projectiles can be set to disappear after hitting something.
- Option to adjust ranged weapon spread (separate values for "normal spread" and when being used by an unskilled character).
- Option to disable explosion flashes.
2017-10-18 23:48:25 +03:00
Joonas Rikkonen 142920d704 - Added sprites for damaged doors.
- Fixed destroyed doors being impossible to repair because the repair tool raycasts wouldn't hit the disabled body of the door.
- Destroyed doors don't cast shadows and the body isn't re-enabled until the door is restored to 50% health.
2017-10-12 19:45:49 +03:00
Joonas Rikkonen f46dc5da28 Water flow logic tweaking:
- Less fluctuation, water doesn't constantly flow back and forth through gaps.
- Flowing water pushes characters around much more heavily, and the force is applied to the collider in addition to the limbs.
- Vertical gaps don't push characters up/down unless the character is roughly above/below the gap.

+ Renamed some fields in the hull and gap classes (Volume -> WaterVolume, FullVolume -> Volume, public fields start with a capital letter)
2017-10-10 21:07:45 +03:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen 736de25e6c Fixed RangedWeapon launching projectiles in an incorrect rotation 2017-08-27 18:45:14 +03:00
Joonas Rikkonen 7186a8010a Fixed item pickup sounds playing during loading 2017-08-24 19:52:04 +03:00
Joonas Rikkonen f40d244deb Moved inventory UI update logic to the client project, sound effects for picking up and dropping items 2017-08-10 20:30:29 +03:00
Joonas Rikkonen 264015346d Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round. 2017-08-03 19:29:27 +03:00
Joonas Rikkonen d5e2b202d1 Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again) 2017-07-31 18:00:36 +03:00
Joonas Rikkonen 2090bbf04e Platforms or stairs don't obstruct RepairTool raycasts (-> improperly placed platforms/stairs don't prevent fixing walls) 2017-07-27 20:15:58 +03:00
Joonas Rikkonen 431e5bb9b8 Attachable items are always attached by default when adding them in the sub editor 2017-07-25 21:53:57 +03:00
Joonas Rikkonen 56e04823f1 Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop) 2017-07-17 23:28:46 +03:00
Joonas Rikkonen 575b643c62 Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now. 2017-07-17 23:27:31 +03:00
Joonas Rikkonen 045a48cc33 Logging item throwing and which items are contained in items characters use on themselves (e.g. which meds are inside a syringe) 2017-07-09 21:52:13 +03:00
Joonas Rikkonen e0c10860ba Fixes to holdable items again: items can be attached outside hulls in the sub editor, but not in-game 2017-07-09 20:23:14 +03:00
Joonas Rikkonen 2598bb1bd3 Fixed attachable items becoming detachable without any tools after they've been detached once 2017-07-08 18:32:21 +03:00
Joonas Rikkonen bf5a0746ad Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
Conflicts:
	Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
	Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
	Barotrauma/BarotraumaShared/Source/Characters/Character.cs
	Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00