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6bfca5f7feb03bcc2012c5e2b86efcabc72bfb72
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Items/Components/Holdable
History
Joonas Rikkonen 6bfca5f7fe - Hitscan projectiles, projectiles can be set to disappear after hitting something.
- Option to adjust ranged weapon spread (separate values for "normal spread" and when being used by an unskilled character).
- Option to disable explosion flashes.
2017-10-18 23:48:25 +03:00
..
Holdable.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
MeleeWeapon.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Pickable.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Propulsion.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
RangedWeapon.cs
- Hitscan projectiles, projectiles can be set to disappear after hitting something.
2017-10-18 23:48:25 +03:00
RepairTool.cs
- Added sprites for damaged doors.
2017-10-12 19:45:49 +03:00
Throwable.cs
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00
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