Commit Graph

26 Commits

Author SHA1 Message Date
juanjp600 d6c292a2cc SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont

TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
2017-03-07 13:44:42 -03:00
juanjp600 ee16f0708b -try-catch blocks for GUIComponents fixedChildren lists
-player name and IP address in debug messages
-crash logs now output up to 15 messages
2017-03-03 15:14:18 -03:00
Regalis 272ec4583f Fixed endless crash messagebox spam if the game fails to resolve a SharpDX exception on startup 2016-12-11 22:43:05 +02:00
Regalis f259f3fba4 Limiting character movement when collider isn't upright (can't run at full speed if lodged in some tight space), hack-ish way of moving the collider of a character that's being dragged 2016-11-07 18:52:36 +02:00
Regalis 1e61e815b8 Changes for linux version 2016-11-03 20:11:56 +02:00
Regalis 799efd8474 - attempt to fix "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" exceptions (the game tries forcing focus to the window and running GameMain again, and if that doesn't help, disables hardware mode switching)
- messages can be added to debugconsole before it's initialized
2016-11-02 20:38:55 +02:00
Regalis 8011aecb31 Autorestart countdown is reset and the start button re-enabled if an exception is thrown when starting a new round, "restarting in X seconds" clamped over 0, added resolution & window mode to crash reports 2016-11-02 18:00:37 +02:00
juanjp600 d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
Regalis 7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis cd4e3a3d2a Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff 2016-02-18 21:09:10 +02:00
Regalis a1770427a0 Using filename as sub name, disposing convexhull vertexbuffers when removing, canceling networkplayer ladder climbing only if movement key pressed 2016-01-29 00:08:17 +02:00
Regalis cddf4f1bde Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads 2015-11-20 17:12:33 +02:00
Regalis 8ec7fd44ff LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...) 2015-11-19 21:24:49 +02:00
Regalis 9b08201972 Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff 2015-11-18 20:02:45 +02:00
Regalis ebe248a7cc Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted 2015-10-26 01:46:52 +02:00
Regalis 0e5e86e363 v0.2.2: updated Lidgren, railgun shells can be bought, autorestart server, netstats, tutorial moloch spawning in a wall fix, misc error checks 2015-10-18 22:44:30 +03:00
Regalis 838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis11 2bb5d41836 Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo 2015-10-14 22:10:37 +03:00
Regalis 709d4efde9 Particle.FindAdjacentHulls exception fix, OpenAL "invalid value" dix, radar sync, better ragdoll sync, autoupdate cancel/retry on error 2015-10-08 21:48:04 +03:00
Regalis f6966f06c3 WIP CrashReporter, misc refactoring 2015-09-19 15:14:47 +03:00
Regalis 16bf562837 improved humanoid animations, some map stats in map editor, gap connections visible in editor, editing wire nodes in editor, pumps don't have to be manually linked, coroutine exception handling 2015-09-15 17:24:52 +03:00
Regalis ea15397725 Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires 2015-09-08 21:55:27 +03:00
Regalis 0cbcdd0b03 Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item 2015-09-04 21:56:39 +03:00
Regalis 2f08dcf3f9 Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running 2015-09-04 12:57:12 +03:00
Regalis f739808520 Progress on tutorial, gap tweaking (water flows faster from room to room), UPnP error messages, input keys in array, underwater aiming tweaking, tons of misc stuff commit more often ffs 2015-08-31 19:57:49 +03:00
Regalis 85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00