Regalis
201dc1b733
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
Regalis
7637bc441f
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Regalis
8cc12b6988
Moving camera with sub even if typing, server doesn't do impact damage to client characters, server sends cause of death in importantentityupdate if health<=0, fire sync fixes, lerping water surface in update instead of render,
2016-01-27 20:38:24 +02:00
Regalis
71faada355
Setting camera position correctly when switching to map screen with no character selected (spectating, etc)
2016-01-25 18:56:29 +02:00
Regalis
7098a9a5e0
v0.3:
...
- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
5f1cb194ab
List of previously used mapentities in editor, waypoint sprites, properly generating waypoints for hatches, waypoint paths are saved in editor instead of generating them on loading, gap particle bugfix, separate waypoint and spawnpoint prefabs, turret rotation limits visible in editor, hatch convexhull fix, new railgunloader sprite
2016-01-17 15:45:16 +02:00
Regalis
81547c2c9c
Camera twitching fixes (again), using character name for ingame chatmessages instead of NetworkMember name, disabled CrewCommander in multiplayer, hide healthbar when dead
2016-01-09 19:16:38 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
8c032d8368
Lighting bugfixes, setting camera position to character on shift start
2015-12-26 22:35:28 +02:00
Regalis11
2ff8643c02
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
2015-12-21 11:01:35 +02:00
Regalis
4234aa2094
END WORM, fixed camera pos "twitching" when exiting/entering the sub, character scaling
2015-12-19 02:05:10 +02:00
Regalis
eb0e08c8ee
Set orders stay in CrewCommander interface after reopening, minor changes to the interface layout
2015-12-17 19:35:14 +02:00
Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
...
Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis
af470eab2e
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
2015-12-17 18:26:40 +02:00
Regalis
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
Regalis
17e8a2171f
Progress + prettier ice walls
2015-12-12 13:44:05 +02:00
Regalis
78bccca4af
Moar progress, fixed shadow/los/submarine misalignment issues
2015-12-09 19:29:53 +02:00
Regalis
ca7eae5322
Order symbols
2015-12-07 19:32:55 +02:00
Regalis
09588e548d
Submarine rendering to correct position almost ready, fixed camera position "twitching"
2015-12-04 17:21:59 +02:00
Regalis
242af12f14
Progress
2015-12-04 01:37:30 +02:00
Regalis
c064c5eb50
Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
2015-12-03 19:42:11 +02:00
Regalis
1eaf22d3d0
v2.6.1
2015-11-22 00:40:37 +02:00
Regalis
8ec7fd44ff
LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
2015-11-19 21:24:49 +02:00
Regalis
35f05376b0
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
2015-11-19 19:21:48 +02:00
Regalis
9b08201972
Fire extinguisher, burnt limbs, spectating improvements, option to disable spectating, jumpsuits for engi & mech, fireproof items, stuff
2015-11-18 20:02:45 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis11
73bde75c2e
Obstructing vision when wearing a diving suit or mask
2015-11-01 17:47:59 +02:00
Regalis
bcc96cee97
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00
Regalis
dc4b502248
"Infinite walls", converting old InputTypes in saved subs to new ones
2015-10-29 00:59:00 +02:00
Regalis
ebe248a7cc
Ragdoll raycast crash, holding items in correct angles, ghost wires, dropping items properly in editmapscreen, radar wont work without power, remove wire from connectors if its deleted
2015-10-26 01:46:52 +02:00
Regalis
3335f87f64
Traitormode won't choose the first client as the target, admin can be traitor/target, banlist & removing IPs, environment dust particles, clients are responsible for the KillCharacter message of their own character, moar backgroundfish, syncing item FixRequirement states, longer gameserver tickrate
2015-10-24 17:00:58 +03:00
Regalis
3c1a66078c
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Regalis11
2bb5d41836
Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
2015-10-14 22:10:37 +03:00
Regalis11
8df9133e84
Lighting optimization (caching shadow vertices & only checking hulls in range if the position or range of the light changes), ragdoll optimization, itemcomponent optimization, dragging stunned/dead characters
2015-10-11 21:04:42 +03:00
Regalis
0a96254696
Tutorial fixes
2015-10-09 17:18:25 +03:00
Regalis
db7128a475
Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
2015-10-06 21:18:36 +03:00
Regalis
f13a48ef52
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
Regalis
46e862216b
Launcher error messageboxes, more easily controllable & better looking swimming, oxygen tank bugfixes, loading screen coroutine bugfix
2015-10-03 17:19:14 +03:00
Regalis
a285b00eb9
autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
2015-10-02 21:33:33 +03:00
Regalis
59bff34bb1
Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
2015-09-29 20:06:54 +03:00
Regalis
45178e745b
misc optimization & refactoring
2015-09-29 18:03:38 +03:00
Regalis
cc16bb3ad7
Loaded sounds are properly freed, ObjectProperty optimization, expanded skill effects (rangedweapon accuracy, welding efficiency, electrical shocks), armored wearables + ballistic vest & helmet
2015-09-28 19:48:31 +03:00
Regalis
bf7619bcc4
water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
2015-09-24 15:21:10 +03:00
Regalis
f6966f06c3
WIP CrashReporter, misc refactoring
2015-09-19 15:14:47 +03:00
Regalis
29a6260d0f
Non-WinForms launcher with auto updater
2015-09-11 22:13:44 +03:00
Regalis
ea15397725
Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
2015-09-08 21:55:27 +03:00
Regalis
7eae6fb026
Melee weapons (+ stun baton), improved throw animation, new damage sound effects
2015-09-07 16:31:04 +03:00
Regalis
04d55891f0
Particles using display coordinates, particle growtime, character death&stun animations
2015-09-05 12:13:44 +03:00
Regalis
2f08dcf3f9
Admin can play in multiplayer, backgroundsprites, fixrequirement bugfix, the condition of the reactor won't detoriate when it's running
2015-09-04 12:57:12 +03:00