Commit Graph

11 Commits

Author SHA1 Message Date
juanjp600
0125ff0f5c Replace mission GUI box text hack + If both teams die, they both lose 2016-10-10 08:32:31 -03:00
Regalis
0ea9600198 Team-specific combat mission descriptions + deepest lore 2016-10-06 19:55:26 +03:00
Regalis
f1762cc6c7 Refactored CombatMission a bit 2016-10-06 16:33:43 +03:00
Regalis
5e88d91cb8 Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files 2016-10-06 15:32:38 +03:00
juanjp600
91539c5b84 Host can spawn in team 2 + relay component state syncing 2016-10-05 22:03:06 -03:00
juanjp600
bdcd894b83 Flipping sprites of staircases & engine 2016-10-01 16:41:16 -03:00
juanjp600
f6b82eb095 Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
juanjp600
e318034a1a Remove submarines markers from radar in combat missions
This should make the mission type a lot more fun.
2016-09-27 19:42:15 -03:00
Regalis
4e9ea758cb Team IDs start from 1 (-> monsters don't count as members of the team 0) 2016-09-27 17:55:45 +03:00
Regalis
8f0d16b145 Fixed host's character spawning twice, some cleanup (LINQ <3) 2016-09-27 17:31:26 +03:00
juanjp600
344947c3c4 Search and destroy mission
Featuring ugly code
2016-09-26 22:09:06 -03:00