juanjp600
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0125ff0f5c
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Replace mission GUI box text hack + If both teams die, they both lose
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2016-10-10 08:32:31 -03:00 |
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Regalis
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0ea9600198
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Team-specific combat mission descriptions + deepest lore
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2016-10-06 19:55:26 +03:00 |
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Regalis
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f1762cc6c7
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Refactored CombatMission a bit
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2016-10-06 16:33:43 +03:00 |
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Regalis
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5e88d91cb8
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Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
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2016-10-06 15:32:38 +03:00 |
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juanjp600
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91539c5b84
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Host can spawn in team 2 + relay component state syncing
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2016-10-05 22:03:06 -03:00 |
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juanjp600
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bdcd894b83
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Flipping sprites of staircases & engine
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2016-10-01 16:41:16 -03:00 |
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juanjp600
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f6b82eb095
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Some progress on flipping subs
Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
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2016-09-29 22:20:15 -03:00 |
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juanjp600
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e318034a1a
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Remove submarines markers from radar in combat missions
This should make the mission type a lot more fun.
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2016-09-27 19:42:15 -03:00 |
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Regalis
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4e9ea758cb
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Team IDs start from 1 (-> monsters don't count as members of the team 0)
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2016-09-27 17:55:45 +03:00 |
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Regalis
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8f0d16b145
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Fixed host's character spawning twice, some cleanup (LINQ <3)
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2016-09-27 17:31:26 +03:00 |
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juanjp600
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344947c3c4
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Search and destroy mission
Featuring ugly code
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2016-09-26 22:09:06 -03:00 |
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