Commit Graph

96 Commits

Author SHA1 Message Date
NotAlwaysTrue 50327a4d83 Merge branch 'heads/upstream' into OBT/1.2.0(SpringUpdate) 2026-04-25 13:08:16 +08:00
NotAlwaysTrue 9b35f6b23f Sync with upstream
* Update bug-reports.yml

* Fix modifyChatMessage hook

* Add LuaCsSetup.Lua back for compatibility

* Fix Game.AssignOnExecute having command arguments be passed as varargs instead of a table

* Actually use the PackageId const everywhere we need to refer to our content package

* Load languages files even if the package is disabled

* Fix Hook.Remove not being implemented properly

* - Changed event aliases to be case insensitive.

* - Fixed assembly logging style.
- Fixed double logging during execution.

* Fix garbage network data being read by the game when reading LuaCs network messages

* PackageId -> PackageName

* Added caching toggle to PluginManagementService

* Fix LuaCs initializing too late for singleplayer campaigns and rework the C# prompt to only show when enabling mods/joining server

* Oops, fix NRE crash

* Fix hide username in logs config not doing anything

* Fix Cs prompt showing up more than one between rounds

* Fix server host being prompted twice with the C# popup

* Ignore our workshop packages from the game's dependency thing since it doesn't really make sense

* Load console commands after executing and possible fix for the not console command permitted

* Added fallback friendly name resolution for ModConfig assembly contents.

* Register Voronoi2 stuff

* Added configinfo null check to SettingBase.cs

* Add safety check so this stops crashing when we look at it the wrong way

* Fixed "Folder" attribute files not being found.

* Keep the LuaCsConfig class laying around for compatibility, not sure anywhere in our code base (and shouldn't be)

* Added fallback compilation for UseInternalsAwareAssembly if the publicized script compilation fails.

* Added legacy overload of AddCommand for mod compat.

* Added LoggerService to Lua env. Made ILoggerService compliant with LuaCsLogger API.

* Changed csharp script compilation algorithm to be best effort.

* Added "RunUnrestricted" mode for lua scripts that need to run outside of sandbox.

* - Fixed networking sync vars failing to sync initially.
- Fixed lua failing to differentiate overloads ISettingBase.

* Add alias for human.CPRSuccess and human.CPRFailed

* - Fixed up the settings menu.
- Made SettingEntry throw an error if "Value" attribute is not found in XML.
- Fixed saved values for settings sometimes not reloading after disabling and re-enabling a package.

* Fix LuaCs net messages received during connection initialization to be read incorrectly, happened because we would reset the BitPosition in our harmony patch which would cause the message to be read incorrectly later

* Allow reloadlua to force the state to running

* New icon for settings and make the top left text more user friendly

* Fix client.packages hook sending normal packages

* Fixed OnUpdate() not passing in deltaTime instead of totalTime.

* Missing diffs from bb21a09244

* Added networking tests for configs.

* Added missing diffs for f61f852a25.

* Some tweaks to the text

* Remove missing Value error, it should just use the default value if it's not specified

* Fix UseInternalAccessName

* Always purge cashes for plugin content on unloading.

* Fix texture not multiple of 4

* v1.12.7.0 (Spring Update 2026 Hotfix 1)

---------

Co-authored-by: Joonas Rikkonen <poe.regalis@gmail.com>
Co-authored-by: Evil Factory <36804725+evilfactory@users.noreply.github.com>
Co-authored-by: MapleWheels <njainanan@hotmail.com>
2026-04-25 12:10:24 +08:00
Regalis11 a4607dffad v1.12.6.2 (Spring Update 2026) 2026-04-09 15:10:07 +03:00
NotAlwaysTrue a44d89f953 Revert "Revert back to 1.0.3" 2025-12-27 16:05:20 +08:00
NotAlwaysTrue b35eee5561 Revert "OBT/1.0.4" 2025-12-27 15:32:16 +08:00
NotAlwaysTrue 7e899d900a Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:19:36 +08:00
NotAlwaysTrue e715fdc835 Fixed #10
Fixed #12
2025-12-26 01:16:05 +08:00
Markus Isberg 598966f200 Release 1.11.4.1 (Winter Update) 2025-12-08 14:56:47 +00:00
Regalis11 caa0326cf8 Release 1.10.5.0 - Autumn Update 2025 2025-09-17 13:44:21 +03:00
Regalis11 ea5a2bc693 Release 1.9.7.0 - Summer Update 2025 2025-06-17 16:38:11 +03:00
Markus Isberg a4a3427e4e Unstable 1.8.4.0 2025-03-12 12:56:27 +00:00
Regalis11 230d1b6e78 v1.5.7.0 (Summer Update) 2024-06-18 16:50:02 +03:00
Regalis11 ff1b8951a7 v1.4.4.1 (Blood in the Water Update) 2024-04-24 18:09:05 +03:00
Regalis11 3791670c42 v1.3.0.1 (Epic Store release) 2024-03-28 18:34:33 +02:00
Regalis11 b91e85559d v1.2.6.0 (Winter Update) 2023-12-14 16:11:27 +02:00
Regalis11 a8f9c97dda v1.1.19.3 (Treacherous Tides Hotfix 2) 2023-10-30 17:38:29 +02:00
Regalis11 72f860acfd Merge branch 'dev' 2023-10-19 19:32:24 +03:00
Regalis11 df7e8f1625 v1.1.18.0 (Treacherous Tides Update) 2023-10-19 19:28:43 +03:00
Regalis11 469bae7156 Merge branch 'dev'
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/GUI/GUI.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
2023-10-19 17:19:58 +03:00
Markus Isberg 12e43d95ef Unstable 1.1.15.0 2023-10-05 14:55:53 +03:00
Markus Isberg cf8f0de659 Unstable 1.1.14.0 2023-10-02 16:43:54 +03:00
Regalis11 d6a886bf6b v1.0.21.0 (summer patch hotfix) 2023-06-21 16:14:31 +03:00
Regalis11 94f5a93a0c Merge remote-tracking branch 'origin/master' into dev
# Conflicts:
#	Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
#	Barotrauma/BarotraumaClient/ClientSource/Events/EventManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/CrewManagement.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/MedicalClinicUI.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/Store.cs
#	Barotrauma/BarotraumaClient/ClientSource/GUI/SubmarineSelection.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/GameModes/MultiPlayerCampaign.cs
#	Barotrauma/BarotraumaClient/ClientSource/GameSession/RoundSummary.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Machines/Fabricator.cs
#	Barotrauma/BarotraumaClient/ClientSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/ConvexHull.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightManager.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Lights/LightSource.cs
#	Barotrauma/BarotraumaClient/ClientSource/Map/Structure.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/GameClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voip/VoipClient.cs
#	Barotrauma/BarotraumaClient/ClientSource/Networking/Voting.cs
#	Barotrauma/BarotraumaClient/ClientSource/Screens/ServerListScreen/ServerListScreen.cs
#	Barotrauma/BarotraumaClient/LinuxClient.csproj
#	Barotrauma/BarotraumaClient/MacClient.csproj
#	Barotrauma/BarotraumaClient/WindowsClient.csproj
#	Barotrauma/BarotraumaServer/LinuxServer.csproj
#	Barotrauma/BarotraumaServer/MacServer.csproj
#	Barotrauma/BarotraumaServer/ServerSource/DebugConsole.cs
#	Barotrauma/BarotraumaServer/ServerSource/GameSession/MedicalClinic.cs
#	Barotrauma/BarotraumaServer/ServerSource/Items/Inventory.cs
#	Barotrauma/BarotraumaServer/ServerSource/Networking/GameServer.cs
#	Barotrauma/BarotraumaServer/ServerSource/Utils/DoSProtection.cs
#	Barotrauma/BarotraumaServer/WindowsServer.csproj
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/HumanAIController.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/IndoorsSteeringManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveContainItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveFindSafety.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGetItem.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveGoTo.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/Objectives/AIObjectiveIdle.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/AI/ShipCommand/ShipIssueWorkerOperateWeapons.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Attack.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/Affliction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/Afflictions/AfflictionPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Health/CharacterHealth.cs
#	Barotrauma/BarotraumaShared/SharedSource/Characters/Params/CharacterParams.cs
#	Barotrauma/BarotraumaShared/SharedSource/ContentManagement/ContentPackageManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Enums.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/MissionAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCChangeTeamAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCFollowAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventActions/NPCWaitAction.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/Mission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/PirateMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/Events/Missions/SalvageMission.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/CargoManager.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/Data/Reputation.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignMode.cs
#	Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Door.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/LevelResource.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/RangedWeapon.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/ItemContainer.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Projectile.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/LightComponent.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Components/Turret.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/Item.cs
#	Barotrauma/BarotraumaShared/SharedSource/Items/ItemPrefab.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Gap.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Levels/Level.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Location.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/OutpostGenerator.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/Submarine.cs
#	Barotrauma/BarotraumaShared/SharedSource/Map/SubmarineBody.cs
#	Barotrauma/BarotraumaShared/SharedSource/Networking/ServerSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/Settings/GameSettings.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/PropertyConditional.cs
#	Barotrauma/BarotraumaShared/SharedSource/StatusEffects/StatusEffect.cs
#	Barotrauma/BarotraumaShared/changelog.txt
2023-06-15 16:55:39 +03:00
itchyOwl 83de72e3d2 v1.0.20.1 (summer patch) 2023-06-15 16:46:54 +03:00
Regalis11 ee1db852b1 v1.0.13.1 (first post-1.0 patch) 2023-05-10 15:07:17 +03:00
Markus Isberg 9470edead3 Build 1.1.4.0 2023-03-31 18:40:44 +03:00
Regalis11 bf73ddb6c3 v1.0.7.0 (Full Release) 2023-03-13 10:30:37 +02:00
Regalis11 2c5a7923b0 Faction Test v1.0.1.0 2023-02-16 15:01:28 +02:00
Markus Isberg 25fa5a9552 Build 0.21.6.0 2023-01-31 18:01:29 +02:00
Markus Isberg 697ec52120 Build 0.21.1.0 2023-01-13 18:10:35 +02:00
Markus Isberg caa5a2f762 Faction Test 100.13.0.0 2023-01-11 15:36:23 +02:00
Markus Isberg f7f1ebd979 Faction Test 100.8.0.0 2022-12-01 22:00:25 +02:00
Markus Isberg 31d2dc658e Build 0.20.9.0 2022-12-01 21:59:53 +02:00
Markus Isberg 0057f5bfce Faction Test 100.6.0.0 2022-11-25 19:55:45 +02:00
Markus Isberg c44fb0ad3a Faction Test 100.5.0.0 2022-11-18 18:32:04 +02:00
Markus Isberg ecb6d40b4b Build 0.20.7.0 2022-11-18 18:13:38 +02:00
Markus Isberg c772b61fc1 Faction Test 100.4.0.0 2022-11-14 18:28:28 +02:00
Markus Isberg 8c8fd865c5 Build 0.20.6.0 2022-11-14 18:14:35 +02:00
Markus Isberg 54712b5dc9 Build 0.20.4.0 2022-11-11 17:57:23 +02:00
Markus Isberg edaf4b09fe Build 0.20.0.0 2022-10-27 17:54:57 +03:00
Regalis11 6cddd03918 v0.19.14.0 2022-10-20 17:05:24 +03:00
Markus Isberg 05c7b1f869 Build 0.19.11.0 2022-10-06 17:13:27 +03:00
Juan Pablo Arce 3ca584f2fc v0.19.8.0 2022-09-28 21:30:52 -03:00
Juan Pablo Arce 1fd2a51bbb Unstable v0.19.5.0 2022-09-14 12:48:12 -03:00
Juan Pablo Arce 3f2c843247 Unstable v0.19.3.0 2022-09-02 15:10:56 -03:00
Juan Pablo Arce 1219615d64 Unstable v0.19.1.0 2022-08-19 13:59:08 -03:00
Regalis11 6b55adcdd9 v0.19.0.0 (unstable) 2022-07-20 18:47:07 +03:00
Markus Isberg 497045de7e Build 0.18.13.0 2022-07-01 12:16:36 +09:00
Markus Isberg 6be757a45b Build 0.18.5.0 2022-06-03 22:29:04 +09:00
Markus Isberg 64db1a6a44 Build 0.18.4.0 2022-05-31 23:13:05 +09:00