Joonas Rikkonen
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f0873bdae6
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Progress on making creatures eat each other, waists of humanoid characters can't be severed from the torso because they're used to anchor colliders to dead characters
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2017-06-20 21:16:42 +03:00 |
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Joonas Rikkonen
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d07649463b
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Fixed limbs becoming severed even if the character isn't dead, severed limbs fade out after 10 seconds
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2017-06-20 21:01:59 +03:00 |
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Joonas Rikkonen
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f6425a7229
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Characters using FishAnimController twitch for a few seconds after dying
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2017-06-14 19:23:07 +03:00 |
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Joonas Rikkonen
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680204b2cc
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Fixed severed limbs coming back together when SimplePhysicsEnabled is toggled off and on
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2017-06-14 16:25:51 +03:00 |
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Joonas Rikkonen
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65db119158
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Strong attacks can sever limbs (railguns now cut crawlers in half and threshers can rip off limbs)
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2017-06-13 21:36:40 +03:00 |
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Joonas Rikkonen
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c5ce1be6c2
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Running speed can be adjusted from the character configs, added a parameter for the "running speed" in water (characters now swim faster when holding shift).
TODO: make AI-controlled monsters run/swim faster in specific situations (fleeing, attacking, etc).
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2017-06-12 20:07:50 +03:00 |
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Joonas Rikkonen
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acad7980f2
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Added some null checks
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2017-06-05 18:40:25 +03:00 |
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Regalis
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94c6a8ea1b
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Renamed project folders from Subsurface to Barotrauma
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2017-06-04 15:00:53 +03:00 |
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