Evil Factory
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446686e18c
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docs update and entity.spawner
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2021-10-03 12:13:45 -03:00 |
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Evil Factory
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a5233b4686
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more GUI stuff
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2021-10-01 19:13:25 -03:00 |
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Evil Factory
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31fcb5a1e2
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added more actions and moved lobby update to networking which makes more sense
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2021-10-01 12:54:06 -03:00 |
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Evil Factory
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6345166742
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you can now load submarines dynamically and load them into the lobby screen and added entity spawner
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2021-10-01 12:41:58 -03:00 |
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Evil Factory
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1da9b5870c
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docs update and registered few things
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2021-09-30 14:56:19 -03:00 |
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jimmyl
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0ad10245f9
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register relay and memory component
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2021-09-28 12:53:38 +02:00 |
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Evil Factory
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c99df6b820
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registered Job
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2021-09-26 21:25:55 -03:00 |
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Evil Factory
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17ecef8c67
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added a way to create console commands
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2021-09-25 20:33:17 -03:00 |
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Evil Factory
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a058d0a1bc
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some GUI
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2021-09-25 11:14:03 -03:00 |
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Evil Factory
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d81684cd19
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fixed reloadlua breaking __call metamethods, fixed singleplayer crash, added fun things to client-side lua :)
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2021-09-23 21:29:18 -03:00 |
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Evil Factory
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dac0734401
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finally Userdata() syntax, no more nasty CreateUserdata or Userdata.Create
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2021-09-22 19:34:08 -03:00 |
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Evil Factory
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784baf550f
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added client and server network communication
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2021-09-20 16:15:29 -03:00 |
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Evil Factory
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c5d365eaa7
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added Game.NetLobbyScreen
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2021-09-19 19:40:48 -03:00 |
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Evil Factory
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d6652fdaa9
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inputtype and key
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2021-09-19 16:04:26 -03:00 |
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Evil Factory
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75c0dd7425
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registered reactor component
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2021-09-18 11:57:26 -03:00 |
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Evil Factory
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f7d62efc29
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added ai character
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2021-09-17 19:44:56 -03:00 |
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Evil Factory
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1496313fd8
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added Game.GameSession
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2021-09-16 20:06:27 -03:00 |
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Evil Factory
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b26a6d7ccc
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sending error messages longer than 1024 bytes for some reason breaks barotrauma, fixed my splitting the message into multiple chunks
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2021-09-16 12:00:48 -03:00 |
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Evil Factory
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4075e71f7a
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separated Lua source by client, server and shared
github desktop bugged
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2021-09-15 12:59:58 -03:00 |
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