Commit Graph

7 Commits

Author SHA1 Message Date
Alex Noir
0e586651e7 Adds a [PM] tag
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir
fde3ed40a8 Prevent clients from chatting when unconscious on the serverside to prevent clients from "hacking" and enabling chat box. 2017-12-05 17:21:45 +03:00
juanjp600
e323e9dc71 Fixed chat messages being assigned to the wrong sender when their bodies have been eaten 2017-12-03 19:06:01 -03:00
Joonas Rikkonen
1c09f757a2 Renaming fields in the Client class for consistency 2017-11-23 20:43:22 +02:00
Joonas Rikkonen
630a079679 "MessageBox" chatmessage type. Not used in the vanilla game (yet), but custom servers can use it to display custom message boxes at the clients' end. Closes #17 2017-07-09 23:25:41 +03:00
Joonas Rikkonen
da71b6bf9c Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console 2017-07-02 15:25:55 +03:00
juanjp600
4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00