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926 Commits 5 Branches 2 Tags
34f0ae39b648771187c3025a08317d8ee4f7dea8
Commit Graph

7 Commits

Author SHA1 Message Date
Regalis
34f0ae39b6 - Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)
- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
2017-04-09 21:26:35 +03:00
Regalis
3844dd9dac GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used. 2017-04-08 16:46:53 +03:00
Regalis
17f3ec7301 Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup 2016-01-10 17:10:22 +02:00
Regalis
859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, 2015-12-14 18:59:59 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
29a6260d0f Non-WinForms launcher with auto updater 2015-09-11 22:13:44 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00
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