Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIProgressBar.cs

104 lines
2.9 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma
{
public class GUIProgressBar : GUIComponent
{
private bool isHorizontal;
private GUIFrame frame;
private float barSize;
private int margin;
public delegate float ProgressGetterHandler();
public ProgressGetterHandler ProgressGetter;
public bool IsHorizontal
{
get { return isHorizontal; }
}
public float BarSize
{
get { return barSize; }
set
{
float oldBarSize = barSize;
barSize = MathHelper.Clamp(value, 0.0f, 1.0f);
if (barSize!=oldBarSize) UpdateRect();
}
}
public GUIProgressBar(Rectangle rect, Color color, float barSize, GUIComponent parent = null)
: this(rect,color,barSize, (Alignment.Left | Alignment.Top), parent)
{
}
public GUIProgressBar(Rectangle rect, Color color, float barSize, Alignment alignment, GUIComponent parent = null)
: this(rect,color,null, barSize,alignment, parent)
{
}
public GUIProgressBar(Rectangle rect, Color color, GUIStyle style, float barSize, Alignment alignment, GUIComponent parent = null)
: base(style)
{
this.rect = rect;
this.color = color;
isHorizontal = (rect.Width > rect.Height);
this.alignment = alignment;
margin = 5;
if (parent != null)
parent.AddChild(this);
frame = new GUIFrame(new Rectangle(0, 0, 0, 0), Color.Black, null, this);
this.barSize = barSize;
UpdateRect();
if (style != null) style.Apply(this);
}
public override void ApplyStyle(GUIComponentStyle style)
{
if (frame == null) return;
frame.Color = style.Color;
frame.HoverColor = style.HoverColor;
frame.SelectedColor = style.SelectedColor;
Padding = style.Padding;
frame.OutlineColor = style.OutlineColor;
this.style = style;
}
private void UpdateRect()
{
rect = new Rectangle(
(int)(frame.Rect.X + padding.X),
(int)(frame.Rect.Y + padding.Y),
isHorizontal ? (int)((frame.Rect.Width - padding.X - padding.Z) * barSize) : (frame.Rect.Width - margin * 2),
isHorizontal ? (int)(frame.Rect.Height - padding.Y - padding.W) : (int)((frame.Rect.Height - margin * 2) * barSize));
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
if (ProgressGetter != null) BarSize = ProgressGetter();
DrawChildren(spriteBatch);
GUI.DrawRectangle(spriteBatch, rect, color * (color.A / 255.0f), true);
}
}
}