Regalis
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311f388358
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Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
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2016-12-17 14:24:54 +02:00 |
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Regalis
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eb2c51c2f1
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Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
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2016-10-31 20:50:20 +02:00 |
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Regalis
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641e579e92
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Backported animcontroller-overhaul
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2016-10-22 15:18:16 +03:00 |
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Regalis
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ffc6782025
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Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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2016-10-04 19:54:17 +03:00 |
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Regalis
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201dc1b733
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Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
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2016-02-07 12:32:19 +02:00 |
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Regalis
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838022fcd5
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Switch to Barotrauma & too many misc changes to remember
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2015-10-16 18:11:58 +03:00 |
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Regalis
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a285b00eb9
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autoupdater fixes, cursor fix, consistent directory separators + use of Path.Combine(), wire bugfixes, more loading screens
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2015-10-02 21:33:33 +03:00 |
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Regalis
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59bff34bb1
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Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)
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2015-09-29 20:06:54 +03:00 |
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Regalis
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f6966f06c3
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WIP CrashReporter, misc refactoring
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2015-09-19 15:14:47 +03:00 |
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Regalis
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29a6260d0f
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Non-WinForms launcher with auto updater
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2015-09-11 22:13:44 +03:00 |
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Regalis
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7eae6fb026
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Melee weapons (+ stun baton), improved throw animation, new damage sound effects
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2015-09-07 16:31:04 +03:00 |
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Regalis
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0cbcdd0b03
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Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
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2015-09-04 21:56:39 +03:00 |
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Regalis
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85b0cda4ca
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v0.1
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2015-07-31 21:05:55 +03:00 |
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