Regalis
|
70b8bf1937
|
Preventing monsters from spawning too close to any sub (not just the main sub)
|
2016-10-06 21:17:33 +03:00 |
|
Regalis
|
0ea9600198
|
Team-specific combat mission descriptions + deepest lore
|
2016-10-06 19:55:26 +03:00 |
|
Regalis
|
5e88d91cb8
|
Fixed mutliplayer-only missions being taken into account in the eventprobability calculation even in single player mode, which missions are sp/mp-only is determined in the mission config files
|
2016-10-06 15:32:38 +03:00 |
|
juanjp600
|
344947c3c4
|
Search and destroy mission
Featuring ugly code
|
2016-09-26 22:09:06 -03:00 |
|
Regalis
|
0265d075a5
|
Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
|
2016-09-14 20:25:09 +03:00 |
|
Regalis11
|
41569675f3
|
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
|
2016-06-09 18:34:43 +03:00 |
|
Regalis
|
3114006d86
|
Alien ruins, some new alien items and a new monster
|
2016-05-01 18:46:17 +03:00 |
|
Regalis
|
31a04c7bc1
|
Cargo missions, a menu that shows the mission description mid-round
|
2016-04-16 15:36:01 +03:00 |
|