Commit Graph

13 Commits

Author SHA1 Message Date
Regalis
641e579e92 Backported animcontroller-overhaul 2016-10-22 15:18:16 +03:00
Regalis
1a3da8b29f Tweaked enemy AI idle behaviour (lighter avoid steering to make the enemies less likely to "bounce" from wall to wall in tight spaces), fix for wander steering breaking if the velocity of the character is Vector2.Zero, different tooltips for suicide button in SP and MP 2016-05-08 17:15:02 +03:00
Regalis
d1580328ed Some cleanup using ReSharper (mostly removing redundancies) 2016-03-12 15:32:34 +02:00
Regalis
6c57c1270c - CrewCommander key can be changed
- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
-
2016-01-20 00:26:45 +02:00
Regalis
17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis
5bcdfa2b56 AI combat, misc AI improvements, characters can't get stuck inside doors 2015-12-03 18:34:35 +02:00
Regalis
11857f894b AI operating reactors & railguns, misc AI improvements 2015-11-30 19:06:27 +02:00
Regalis
c9cc94f701 Crew commands 2015-11-26 23:04:02 +02:00
Regalis11
ef9d7ef0d4 WIP pathfinding AI navigator, Level class refactoring 2015-11-15 19:14:08 +02:00
Regalis
838022fcd5 Switch to Barotrauma & too many misc changes to remember 2015-10-16 18:11:58 +03:00
Regalis
db7128a475 Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK 2015-10-06 21:18:36 +03:00
Regalis
f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis
85b0cda4ca v0.1 2015-07-31 21:05:55 +03:00