Regalis
04a63a98cd
Updated vanilla subs + 2 shuttles, camera item
2016-08-11 21:31:41 +03:00
Regalis
14c809b2f2
Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names
2016-06-07 20:41:32 +03:00
Regalis
03626c997b
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
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- Option to change the texture of the "light sphere"
- Added "headlights" to the scooters
2016-05-03 00:27:48 +03:00
Regalis
0dbfb54b5f
- crouching (allows placing signal items at the bottom of a room and may be useful when doctors are added (CPR animation, using medical items on dead bodies?))
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- changes to the dying logic: characters will be unconscious when their health or oxygen goes below 0.0, and die when it drops to -100.0 (if either of the values is below zero, it will automatically decrease so the character will quickly die without medical care)
- fixed LightSprite being drawn on LightComponents even if the item is inside an inventory
- characters extend their arm more when placing signal items
2016-03-20 20:15:47 +02:00
Regalis
8df9864db9
- emergency siren and alarm buzzer items
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- wires and alarm buzzers can be fabricated
- fixed items selecting constructions outside the hulls
- ItemLabel.TextColor works now
- removed a random dot at the corner of head5.png
- inventory is visible in wiring mode
- fixed null reference exceptions in AIObjectiveGoto and Holdable
2016-03-17 19:28:46 +02:00
Regalis
c99f94b1de
Fixed projectiles (e.g. railgun shells) not colliding with the sub when shot from outside, fixed lightcomponents not being positioned correctly on moving items
2016-03-12 21:28:39 +02:00
Regalis
581c95b065
Relay and delay components
2016-03-11 15:39:39 +02:00
Regalis
02825782e5
- Edited item densities to make more sense
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- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
Regalis
9b6dd5da00
Timer for deattaching items, more reliable door syncing, some new splash sounds
2016-02-13 21:25:59 +02:00
Regalis
e3ebc28afb
Picking items from outside the sub, replcaed fabricator.png with separate sprites for each machine, descriptions moved from itemprefab to the mapentityprefab base class, editortutorial progress
2016-01-15 17:10:21 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
9c2aec4c8e
Fire improvements
2015-11-11 07:33:17 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
Regalis
948285f6ab
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
Regalis
b3462b24b4
Reliablesender exception handling, buttons crashing multiplayer, using screwdrivers/wrenches with left click, RestoreCollision exception handling, nerfed c4, UpdateLimbCollisionCategories fix
2015-10-23 00:10:27 +03:00
Regalis
aa3882a815
Added wire-tag to all wires (to allow using it for fixes even if the name isn't ''Wire''), disconnect networkmember when going to main menu, fixed questmode crashing in multiplayer, fixed too short seeds throwing an error, attachable items aren't attached if secondary key isn't held, update hull when attaching an item, dropping connected wires when detaching items, kicking players with a button click instead of debugconsole
2015-10-17 21:24:00 +03:00
Regalis
ea15397725
Merged linux changes, water effect using a BasicEffect and a simpler pixel shader, multi-colored wires
2015-09-08 21:55:27 +03:00
Regalis
d8904eaa56
Launcher bugfixes, fixed submarine position syncing, previewing the sub after round ends, wiring bugfix, slower reactor overheat, itemlabel, wifi components
2015-08-21 20:21:22 +03:00
Regalis
5d0a453e23
Quests, new sounds, explosives, bugfixes, asdfasdf
2015-07-29 23:40:26 +03:00
Regalis
7155f1cef0
Improved map rendering, shops, light bugfix, junction boxes wont break as easily
2015-07-27 23:45:20 +03:00
Regalis
c2be74324d
Rendering lights, fow penumbra, human anim tweaking, female sprite, electricity bugfixes
2015-07-24 00:36:44 +03:00
Regalis
326b46cf18
Content packages & MD5 hash comparison between client and server
2015-07-20 21:27:44 +03:00