Regalis
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b01b38da68
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Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
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2016-12-15 21:42:15 +02:00 |
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Regalis
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8c3c6355a4
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Larger coelanth collider, increased charybdis' attack range
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2016-11-07 18:47:40 +02:00 |
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Regalis
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29ad3d2555
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Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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2016-10-26 20:20:42 +03:00 |
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Regalis
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641e579e92
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Backported animcontroller-overhaul
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2016-10-22 15:18:16 +03:00 |
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Regalis
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fda251898b
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Limb attack refactoring (moved attack update logic from EnemyAIController to Limb, removed the Hit/PinchCW/PinchCCW attacktypes)
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2016-08-26 20:38:28 +03:00 |
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Regalis
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b2f83b43f8
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Attacks can apply a force to the target (i.e. monsters can throw characters around)
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2016-05-22 01:28:46 +03:00 |
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Regalis
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af470eab2e
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more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
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2015-12-17 18:26:40 +02:00 |
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Regalis
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17e8a2171f
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Progress + prettier ice walls
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2015-12-12 13:44:05 +02:00 |
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Regalis
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78bccca4af
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Moar progress, fixed shadow/los/submarine misalignment issues
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2015-12-09 19:29:53 +02:00 |
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Regalis
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4d949e3be1
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Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
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2015-11-10 22:22:26 +02:00 |
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Regalis
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b0deba514e
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ghkjghk
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2015-10-31 15:16:49 +02:00 |
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