Larger coelanth collider, increased charybdis' attack range

This commit is contained in:
Regalis
2016-11-07 18:47:40 +02:00
parent f4a942414d
commit 8c3c6355a4
2 changed files with 2 additions and 2 deletions
@@ -15,7 +15,7 @@
<!-- lower yaw -->
<limb id = "1" radius="70" height="100">
<sprite texture="Content/Characters/Charybdis/charybdis.png" sourcerect="416,0,192,256" depth="0.025" origin="0.65,0.5"/>
<attack range="300" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" targetforce="-50"/>
<attack range="500" duration="0.5" damage="5.00" bleedingdamage="50" structuredamage="500" damagetype="slash" torque="200" targetforce="-50"/>
</limb>
<!-- front fins -->
@@ -7,7 +7,7 @@
<ragdoll waveamplitude="50.0" wavelength="2500" swimspeed="5.0" walkspeed="3.5" canentersubmarine="false">
<collider radius ="50"/>
<collider radius="50" height="250"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">