commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:31:02 2019 +0200
Simplify the sprite related commands.
commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:05:20 2019 +0200
Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.
commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:50:51 2019 +0200
Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.
commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:48:49 2019 +0200
Fix the sprite name of the right hand in the assistant job gear.
commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:26:20 2019 +0200
Fix ReloadXML failing when multiple source elements are found.
commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:47:13 2019 +0200
Fix damagemodifier multiplier not applied on particles if no sound is played.
commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:46:22 2019 +0200
Fix engigear lower arm sprite name.
commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:36 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:30 2019 +0200
Implement husk sprite overlays as wearables. Add new husk injector (wip).
commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:52:15 2019 +0200
Add console commands for changing the gender and race of the character.
commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date: Wed Mar 6 17:47:09 2019 +0200
Refined environment item scales and colors
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:35:34 2019 +0200
corrected cases
commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:01:54 2019 +0200
updated settings
commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:48:26 2019 +0200
Added an updated title text
commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:46:59 2019 +0200
Replaced old alien ruin textures with new ones (more variants to be added)
commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 17:44:46 2019 +0200
Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)
commit e6715d605db9bb1d608e4a4990ac41f6214f61d1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 17:22:31 2019 +0200
Fixed the "control" console command not being usable by clients, changed the way arguments are given to the "setclientcharacter" command (no semicolon to separate the names, quotation marks have to be used for multi-word names just like with any other command). Closes#1224
commit acb7c1e0dc05bf619e7ec4875196cc45647d3fb4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 16:30:38 2019 +0200
Steam Workshop fixes:
- Install content packages for items that only contain a sub. Otherwise the system can't determine if the item has been updated (and might also be useful for toggling off incompatible subs when switching from mod to another).
- Log an error instead of crashing the game if CheckWorkshopItemEnabled or CheckWorkshopItemUpToDate fails due to a missing filelist.xml.
- Show a messagebox when a workshop item is updated succesfully.
commit b2e8ed565bc03f466930799268c13b2fca4bb9c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 14:43:42 2019 +0200
Fixed nullref exception when disabling a workshop item that doesn't have an update button (or when enabling the item fails)
commit 26f1f285cd80ca6f023b12e6dd80dc71e87ee9c3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 14:15:14 2019 +0200
Fixed console command aliases not being taken into account in GameClient.HasConsoleCommandPermission (meaning that the client needed a permission for each name variant of a command, making it impossible to for example use "fixwalls" instead of "fixhulls"). Closes#1225
commit dee02de681a212efd0e0a82c14619f3fe4839cc4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:35:48 2019 +0200
Fixed traitor rounds failing to start if there's no owner client, fixed occasional "traitorCount somehow ended up less than 1" errors due to Rand.Int using 0 as the minimum value. Closes#1217
commit bbc4a31aa83572258226f303ab767f8546de64fb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:08:38 2019 +0200
Fixed missing item names in the extra cargo menu. Closes#1218
commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:04:54 2019 +0200
Fixed a compiler error in RespawnManager
commit 904700eda3e4da5468208bd7553a803e9f41234e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 12:56:29 2019 +0200
Autorestart/spectating fixes (closes#1219):
- The server owner and spectators don't trigger autorestart.
- The owner is allowed to spectate even if spectating is disallowed in server settings.
- Fixed "play yourself" always toggling to true when a round ends.
commit 9710612256875d5a788fb34371ca8ea6dd61b749
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 10:10:25 2019 +0200
dropped the point at which damage sprites appear slightly.
- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received).
- Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent.
- More info in networkevent error messages.
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher