Commit Graph

8 Commits

Author SHA1 Message Date
Regalis
15b3dd31a8 Merge branch 'master' into new-netcode 2017-01-25 20:30:26 +02:00
Regalis
629df6aab3 HuskInfection unsubscribes from the OnDeath event when the infection is cured (-> cured characters don't turn into husks when they die) 2017-01-07 14:48:09 +02:00
Regalis
60b36e020c Changed ItemSpawner to EntitySpawner, used for syncing both item and character spawning 2016-10-12 19:25:01 +03:00
juanjp600
404c506662 Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
Regalis
9463b18993 Huskification bugfixes 2016-09-07 18:19:42 +03:00
juanjp600
9416eb64d7 Completely destroyed game
Looks like a lot more than just netcode is getting rewritten. Removing coroutines because there are better ways of handling asynchronous tasks, removing filestream because that's to be reimplemented later
2016-08-30 19:59:14 -03:00
Regalis
2c5d272acd - special death messages for husk infections
- fixed husk infections not being removed from clients
- more accurate bleeding indicators
- humanoid standing anim tweaking
2016-08-28 20:22:45 +03:00
Regalis
e2885a912d Husk infections, manually attacking when controlling a creature 2016-08-28 16:16:02 +03:00