Commit Graph

9 Commits

Author SHA1 Message Date
itchyOwl e89fa0dc5c Add a todo note. 2018-04-06 11:51:52 +03:00
Joonas Rikkonen 9e2966e9cb - Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen d4e0cbbf02 Submarines can't enter ruins through broken walls, ramming ruins causes damage to the sub and the ruin structures. Closes #199 2018-01-26 16:47:32 +02:00
Joonas Rikkonen fd09cb4ef5 Fixed ruin props being placed on ruin doors, which occasionally caused artifact holders and artifacts to appear inside the doors.
Closes #72
2017-12-05 21:23:39 +02:00
Joonas Rikkonen 5f4bf48449 Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account. 2017-11-14 21:40:43 +02:00
Joonas Rikkonen 1ff2054ca8 Converted the GetAttribute methods in the ToolBox class to extension methods 2017-10-04 18:38:40 +03:00
Joonas Rikkonen 3b6630562c Fixed ruin generator attempting to create walls with a negative width/height if a wall gets placed inside another room with either end of the wall exactly at the edge of the room (example seed: cBLgZ2im). 2017-08-02 18:02:02 +03:00
Joonas Rikkonen 64ad5e5003 Removed unnecessary using directives 2017-07-05 18:35:09 +03:00
juanjp600 4d225c65f2 Updated to MonoGame 3.6 + Directory refactor
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00